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When I use texture maps, my textures are flipped in four directions. Maybe
that isn't clear, but I've supplied an example. Is there a way around this?
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From: Christoph Hormann
Subject: Re: How can I get around this problem?
Date: 2 Apr 2001 13:36:55
Message: <3AC8B8B7.1596F4F4@gmx.de>
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Shay wrote:
>
> When I use texture maps, my textures are flipped in four directions. Maybe
> that isn't clear, but I've supplied an example. Is there a way around this?
>
I'm not totally sure what your problem is, but you seem to wonder about
the gradient pattern being mirrored at the origin.
You can translate the texture until the origin is out of view or, if you
are useing megapov, use a self made function that isn't symmetrical.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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In article <3ac8b5b7@news.povray.org>, "Shay" <sah### [at] simcoparts com>
wrote:
> When I use texture maps, my textures are flipped in four directions.
> Maybe that isn't clear, but I've supplied an example. Is there a way
> around this?
You may be able to get the results you want with the repeat warp...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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On Mon, 2 Apr 2001 12:24:34 -0500, "Shay" <sah### [at] simcoparts com> wrote:
>When I use texture maps, my textures are flipped in four directions. Maybe
>that isn't clear, but I've supplied an example. Is there a way around this?
Looks like you're layering or averaging two gradient patterns. The
gradient pattern is symmetrical about the origin. Use a marble pattern
or a planar pattern with a displace warp instead.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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