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Thanks for the suggestions! That's where
I need to go with this pic now. Lots of effort
to get it just right. Not sure why the cookies
would look green. Might have been the
increased contrast. I'll check it out.
You're not alone on the grass and leaf textures.
And I'll check out Alex Lindsay.
=Bob=
"Batronyx" <bat### [at] cadronhsa com> wrote in message news:3ac02fca@news.povray.org...
[Some deletions for brevity]
: Vary the grass blade color as you've done with the closer leaves and add
: some bump and shine to all of the foliage.
: Generally 'dirty-up' and 'weather' everything as you've done with the
: bricks and pump: grimy smudged hand/fingerprints on the toys, darken the
: pump handle a bit where its most often grabbed, wrinkles and frayed edges to
: the paper sail, desaturate the fence colors pushing them closer to gray, add
: splintering and dirt to the step/crate thing, etc.
: For inspiration, check out dvgarage.com Alex Lindsay, who worked for
: several years on Star Wars Episode I and with ILM for awhile, is offering
: free daily and weekly 3D tutorials based on principles and not geared toward
: any specific package.
: Keep going, this developing into a great pic and I'm looking forward to
: the final result.
: bat### [at] cadronhsa com
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Thanks Margus,
I think you're right. It needs more of the
"wild" backyard look. Still trying to get those
leaves to pop out. I think I like the idea of
a wood pile and the water drop. Thanks
for the suggestions.
Have a great day!
=Bob=
"Margus Ramst" <mar### [at] peak edu ee> wrote in message news:3ac00e7f@news.povray.org...
: "=Bob=" <Bob### [at] threestrands com> wrote:
:
: > Here's a second pass on my render.
:
: This one has really great atmosphere and setting, and a good idea.
: Suggestions:
: The grass is still too uniform IMO, perhaps you should try throwing in other
: types of plants to make it look more like a distended corner of a garden.
: The leaves of the trees are a bit too flat, a more defined texture and/or
: some shinyness might help.
: You could add a trickle of water to the nozzle of the pump.
: As for what object to put on the left side; I personally don't much like the
: idea of a lawnmower... This looks like a secluded corner of a garden, a bit
: distended and wild, the kind of place that seldom sees a lawnmower. More
: vegetation (trees, bushes) behind the fence would enhance that air of
: intimacy even more - provided that's what you are going for. A covered
: woodpile or little shed might look good at the left side (this scene
: resembles me of a garden I knew as a kid, which had a covered stack of
: firewood in a similar setting).
:
: --
: Margus Ramst
:
: Personal e-mail: mar### [at] peak edu ee
: TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
: Home page http://www.hot.ee/margusrt
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Thanks Nekar,
I'll check out the procedural patina. I copied
the pseudo code and read the thread, so
I'll give a go in the next couple of days.
Best regards...
=Bob=
"Nekar Xenos" <vir### [at] icon co za> wrote in message news:3ac03342@news.povray.org...
: I like the setting very much.
:
: I'd like to see procedural patina like that done by Ben Pashke under p.b.i.
: posted 8 March 2001 on the pump.
:
: Nice work.
:
: Nekar
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Looks good, I think maybe they need some neighbors though;
a house next door would work. I can see the grass through the
fence openings extending to infinity and it sort of makes me
feel like this backyard exists in the twilight zone.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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looks much better - i like this new trend of developing irtc entries in
public, lets hope it continues
the cookies are to green, soft shadows?, and not sure i am 100% keen on the
rusty pump texture, but aside from that, damn good :)
--
Rick
POV-Ray News & Resources - http://Povray.co.uk
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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From: Christoph Hormann
Subject: Re: 2nd WIP, maybe IRTC entry (180k)
Date: 27 Mar 2001 06:35:00
Message: <3AC07AE5.35B7FFBB@gmx.de>
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It mostly looks better, but the bricks are worse IMO (the additional
regular roughness does not seem realistic)
The grass looks better, but the water still seems too bright to me.
Maybe make the rust on the pump a bit darker.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Much improved. Shadows still need to be darker, IMO. I like the flaky
texture of the pump. Have you considered using a slope map, so that the
bottoms are rustier than the top segments? I've had some good luck with
making good rust that way (my IRTC entry uses rust a lot, but the details
are too fine to see. I can post an example if you like of a detail shot)
This assumes you're using Mega, but from your radiosity (Is it radiosity?),
it certainly looks that way.
The problem with the trees seems to be related to the sun (light source)
being directly overhead, or nearly. Maybe moving it in towards the camera,
so that things are shadowed behind themselves (I recommend at least 10
degrees off, though, either left or right. Directly in line with the camera
has its own problems) will help. Otherwise, all the leaves are in shadow and
so you only see their ambient color, resulting in flatness.
Geoff
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"Rick [Kitty5]" wrote:
>
> looks much better - i like this new trend of developing irtc entries in
> public, lets hope it continues
>
> the cookies are to green, soft shadows?, and not sure i am 100% keen on the
> rusty pump texture, but aside from that, damn good :)
Yeah, the mottled appearence just doesnt sit right. I'd go with a dark
red rust texture on the pump. Like cast iron thats been sitting out a
while.
--
Derek Stark
Linux Admin - eSN
dms### [at] esupportnow com
xt 8952
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Batronyx wrote:
>
> For inspiration, check out dvgarage.com Alex Lindsay, who worked for
> several years on Star Wars Episode I and with ILM for awhile, is offering
> free daily and weekly 3D tutorials based on principles and not geared toward
> any specific package.
I am so going to spend all my time on that site!!!!
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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Excellent artwork. I get a nastolgic feeling looking at this image; it's
very earthy and organic. I can actually almost smell the thick perfume that
must hang in the air here. It has a certain something that I can't put my
finger on, but it's managed to capture something. :)
I can't wait to see what the final looks like!
D.J.
"=Bob=" <Bob### [at] threestrands com> wrote in message
news:3ac008e4@news.povray.org...
> Here's a second pass on my render. I've
> added more grasses, they are also thinner
> and more random lengths. I added more
> texture to the bricks and misc. objects.
> Fabien suggested I look at the source for
> Bouf's worship entry, and I extracted a
> bit of code that I modified for the texture of
> the pump. I turned down the ambient light and
> modified many of the objects' diffuse and
> ambient settings as many of you suggested. I
> pumped up the colors a bit and after it was
> rendered, I adjusted it again in PSP6, but just
> the contrast.
>
> I have yet to figure out what object I will add on
> the left side. I like the idea of an old lawnmower,
> as suggested by Dave Blandston. Next I'll try
> to work on that sky.
>
> Thanks again for your input. I look forward to
> your continued comments.
>
> Have a great day!
> =Bob=
>
>
>
>
>
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