![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Marc-Hendrik Bremer
Subject: Re: The Well - final (115 kbau jpg)
Date: 5 Mar 2001 07:09:39
Message: <3aa38203@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Really? That would be great! (But Jpg is of course smaller in most cases.)
Marc-Hendrik
D.J. Brown schrieb in Nachricht <3aa37c27$1@news.povray.org>...
>Gamma correction isn't a problem if you store your files in PNG format. It
>stores gamma information with the image information.
>
>D.J.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I'll try to keep that in mind. But wouldn't that also mean, that most images
should be to bright on my system? I did not notice that, yet. It seems to
me, that more of them are to dark. May be of course that the my/human eye is
more tolerant against brightness ...
Marc-Hendrik
Kari Kivisalo schrieb in Nachricht <3AA29DE8.8043F496@kivisalo.net>...
>The above setting will produce correct image on that particular monitor.
>Since your display gamma is 1.6 the image will appear darker on most
>monitors. This is not a pov specific issue. Every image you edit on your
>system will look too dark to others. If you want to give a hint how the
>image should look just mention it's gamma 1.6. Or just apply additional
>2.2/1.6 = 1.37 correction in an image editor before publishing to get
>a more standard (sRGB) brightness distribution. Remember that most people
>don't bother adjusting anything for a single picture so it's better to
>follow the standard when publishing.
>
>If the people viewing your images don't adjust their viewers to the
>standard it's their loss and you can ignore them.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Marc-Hendrik Bremer
Subject: Re: The Well - link to brighter version
Date: 5 Mar 2001 07:20:34
Message: <3aa38492@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
David Fontaine schrieb in Nachricht <3AA288A1.E45A4DA4@faricy.net>...
>
>I wasn't expecting it to very much, but the change really does help...
Yes it does. Sometimes I should just do even more trial and error. If people
did not insist that it was to dark, I never would have screwed the
light_source up that much.
Marc-Hendrik
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I was myself surprised how much details are visible on this bigger version.
I really love the way, POV works and that you are able to make as large
pictures as you want out of one sourcecode.
Marc-Hendrik
------------------
Lookin' good . . . I'll have to spend some more time to look at all of the
details . . . hmmmm . . .
wonder what a 1280x1024 would show (wink, wink, nudge, nudge ;)
**
Y
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"D.J. Brown" wrote:
> Gamma correction isn't a problem if you store your files in PNG format. It
> stores gamma information with the image information.
Lossless can only get so small. Besides, if Mac can't follow the [darn]
standard, why should *I* adapt, when 90% of the world will see it right
anyway? Couldn't they just make Mac browsers compensate for that? (Oh, I
forgot, software engineering is a lost art.)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Marc-Hendrik Bremer
Subject: Re: The Well - link to brighter version
Date: 6 Mar 2001 07:29:48
Message: <3aa4d83c@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
yooper schrieb in Nachricht <3aa3d429@news.povray.org>...
>Lookin' good . . . I'll have to spend some more time to look at all of the
>details . . . hmmmm . . .
>wonder what a 1280x1024 would show (wink, wink, nudge, nudge ;)
>**
>Y
Hm, can't see that much more details in this version, but here you are :-)
http://marc-hendrik.bremer.bei.t-online.de/bilder/brunnen1280x1024.jpg
Marc-Hendrik
P.S. Did you find the code for the roof in p.t.s-f?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Marc-Hendrik Bremer <Mar### [at] t-online de> wrote:
> yooper schrieb in Nachricht <3aa3d429@news.povray.org>...
>>Lookin' good . . . I'll have to spend some more time to look at all of the
>>details . . . hmmmm . . .
>>wonder what a 1280x1024 would show (wink, wink, nudge, nudge ;)
>>**
>>Y
> Hm, can't see that much more details in this version, but here you are :-)
> http://marc-hendrik.bremer.bei.t-online.de/bilder/brunnen1280x1024.jpg
Oh, wow. The birds are beautiful. I like the cart too. ?How was the hay
done? Some complex isosurface or a whole bunch? Media? Also, how was the
irrgular stone in the back wall above the arch done? I've been wanting to
do something like that for awhile, now.
Inquiring minds want to know.
It looks smashing, though.
Geoff
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Marc-Hendrik Bremer
Subject: Re: The Well - link to brighter version
Date: 6 Mar 2001 10:58:42
Message: <3aa50932@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Geoff Wedig schrieb in Nachricht <3aa4db94@news.povray.org>...
>Oh, wow. The birds are beautiful.
Want the uv-image-map? I still could not figure out how to rotate the bird
when it is uv-mapped. The image simply does not rotate with it. But if you
just use it the way it is or switch it by scale <-1,1,1> it works good. Oh
and you can rotate by the z-axis (as you can see).
>I like the cart too. ?How was the hay
>done?
>Some complex isosurface or a whole bunch? Media?
350 bunches of the "loose straw" by Christophe
Bouffartique randomly positioned in a box and rotated. I shrinked the box at
the upper end to make the whole think look more natural.
>Also, how was the irrgular stone in the back wall above the arch done?
I've been wanting to
>do something like that for awhile, now.
>
That wall? Oh, that one was easy. Its just an Iso with a
crackle-pigment-pattern. To make it look at least a bit more natural you
have to scale it down in y-direction. Actualy I don't like that much, 'cause
it just to random. People don't make such walls. They take rawly rectancular
stones, which they fit together in a somewhat ordered random way. there are
at least some horizontal lines in such a wall. I tried metric 1 crackle
ones -that was rectancular, but not at all ordered. I'm currently thinking
about a way to combine the brick pattern and the crackle pattern, but I
don#t know if it leads anywhere.
>Inquiring minds want to know.
There is nothing wrong about that.
>
>It looks smashing, though.
>
Thanks,
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Marc-Hendrik Bremer <Mar### [at] t-online de> wrote:
> Geoff Wedig schrieb in Nachricht <3aa4db94@news.povray.org>...
>>Oh, wow. The birds are beautiful.
> Want the uv-image-map? I still could not figure out how to rotate the bird
> when it is uv-mapped. The image simply does not rotate with it. But if you
> just use it the way it is or switch it by scale <-1,1,1> it works good. Oh
> and you can rotate by the z-axis (as you can see).
Maybe. I don't currently have any bird projects, but I might have a use for
it. I'll let you know.
> That wall? Oh, that one was easy. Its just an Iso with a
> crackle-pigment-pattern. To make it look at least a bit more natural you
> have to scale it down in y-direction. Actualy I don't like that much, 'cause
> it just to random. People don't make such walls.
Hmm, when I was in Europe, I saw a lot of walls like that. There isn't much
choice when all you have is irregular stones.
They take rawly rectancular
> stones, which they fit together in a somewhat ordered random way. there are
> at least some horizontal lines in such a wall. I tried metric 1 crackle
> ones -that was rectancular, but not at all ordered. I'm currently thinking
> about a way to combine the brick pattern and the crackle pattern, but I
> don#t know if it leads anywhere.
Consider the following:
http://www.irtc.org/ftp/pub/stills/2000-12-31/summonin.jpg
and
http://darwin.cwru.edu/~wedig/summer/summer.png
Both sets of walls were made with my isw code (isosurface stone walls) It
allows for placement of roughly rectangular blocks, but also will morph them
into cones and tubelike structures. Any modification surface can be used
upon the blocks, and they're all independently textured.
So regular stones aren't a big deal to me. ;)
Geoff
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
P.S. Did you find the code for the roof in p.t.s-f?
----------
Yes I did . . . thank you sir . . . and for the large pic ;)
Haven't have time to play with it yet . . .
**
Y
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |