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Open your povray.ini, which will be in your povray folder, in any text
editor then add at the end:
Display_Gamma=2.2
For example an extract from mine:
Library_Path=C:\DOS\POVRAY
Library_Path=C:\DOS\POVRAY\include
Library_Path=C:\DOS\POVRAY\include\mine
Display=on
Display_Gamma=2.1
+dgt
For most PC monitors gamma 2.2ish should be OK, but I don't know about
LCDs or Macs. Anyone else with a different monitor gamma, but using
"your" pov source should then see what you see.
Check "3.2.2.2 Display Output Options" in the docs.
Hope this helps
Alf
"yooper" <Out### [at] huntelnet> wrote in message
news:3a9889fd@news.povray.org...
> Try display_gamma=2.2 or whatever to match YOUR monitor,
> in your povray.ini, then use assumed_gamma 1 in your pov file.
>
> ***
[snip]
> OK . . . I've read everything I can find on this and I understand
> why these commands are used. However, I cannot find the
> dislplay_gamma setting anywhere and I have no clue as to what
> I have to do to set it. I don't know what I'm doing in these ini
files
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Couldn't see my post when I checked so sent it again to be sure.
Around midnight UTC I find povray.org a bit slow here :-(
Alf
"yooper" <Out### [at] huntelnet> wrote in message
news:3a987da9@news.povray.org...
> Alf says:
> Use assumed_gamma 1 in your pov file
> and:
> Use assumed_gamma 1 in your pov file
> ***
> ok . . .ok . . . i get it :) hehe
> or ... are you telling me to use it twice . . .?
>
> Y
>
>
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In article <3a987daa@news.povray.org>, "yooper" <Out### [at] huntelnet>
wrote:
> I see . . . just seems like that would be similar to 'posterizing' a
> pic . . . with a loss of definition. But I will give it a try and see
> what it looks like . . .
I think posterization only affects the number of levels of color in the
image. This would be more of a conversion to a completely different
pixel layout, as well as a resolution change. (Hmm, I wonder what a
computer screen with a Fibonacci layout would look like...and how would
the pixels be addressed?)
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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"your" pov source should then see what you see.
Check "3.2.2.2 Display Output Options" in the docs.
Hope this helps
Alf
-------
it does indeed . . . I thank you sir . . .
**
Y
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I've put 3 images on my website that will give you an idea what
single-colour spheres will look like. All around 47k.
duck1.jpg and BlueFoot.jpg - from photos using spheres, and
RedBird.png using squares this time for a neighbour to use as a sewing
pattern.
http://www.peake42.freeserve.co.uk/pix2
Alf
"yooper" <Out### [at] huntelnet> wrote in message
news:3a987daa@news.povray.org...
> I don't think he meant a bead per pixel, just a single color for
each
> bead. In MegaPOV, you could use the eval_pigment() patch to get the
> color of the image_map at the center of each bead.
> ***
>
> I see . . . just seems like that would be similar to 'posterizing' a
pic . .
> .
> with a loss of definition. But I will give it a try and see what it
looks
> like . . .
> **
> Y
>
>
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