![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I added some hoses to the arm. Not too exciting, but they do coil up nicely
when the arm retracts.
There may or may not be an animation at http://members.home.net/spock19/
If there is one it is about 4MB so you want a fast connection.
ps. Didn't get any hints about why the spline extension in MegaPov doesn't
work in macros (or at least in my macros :-) so I switched to Colefax
splines instead. Much better.
Post a reply to this message
Attachments:
Download 'Leaf7.jpg' (32 KB)
Preview of image 'Leaf7.jpg'
![Leaf7.jpg](/povray.binaries.images/attachment/%3C3a89c1ef%241%40news.povray.org%3E/Leaf7.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I like it. It looks kind of smooth.
The light setting, the color scheme and
the finish match each other very nicely.
Well done !
May I have a peek at how you did the
textures and the light settings ?
--
Best regards,
Tor Olav
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Spock wrote in message <3a89c1ef$1@news.povray.org>...
>Didn't get any hints about why the spline extension in MegaPov doesn't
>work in macros (or at least in my macros :-) so I switched to Colefax
>splines instead. Much better.
If you're referring to the fact that you can't pass a spline{} as a macro
parameter, I reported that bug a while back, so it should be fixed in the
latest version.
--
Mark
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Spock wrote:
>
> I added some hoses to the arm. Not too exciting, but they do coil up nicely
> when the arm retracts.
>
> There may or may not be an animation at http://members.home.net/spock19/
>
> If there is one it is about 4MB so you want a fast connection.
>
Looks nice although such spring style hoses look quite uncommon. It would
be good to add some environment so the reflections look more realistic.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thank you. I am embarrassed to say the textures and lighting are just a
happy accident. I am still at the modelling stage and haven't really given
them much thought. All standard chrome/silver textures as shipped with pov,
sometimes with a different pigment thrown in for good luck. I suspect they
will all have to change when the beast is complete and surrounded by
scenery.
"Tor Olav Kristensen" <tor### [at] hotmail com> wrote in message
news:3A89E014.86A88EF2@hotmail.com...
>
> I like it. It looks kind of smooth.
>
> The light setting, the color scheme and
> the finish match each other very nicely.
>
> Well done !
>
>
> May I have a peek at how you did the
> textures and the light settings ?
>
> --
> Best regards,
>
> Tor Olav
>
> mailto:tor### [at] hotmail com
> http://www.crosswinds.net/~tok
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In this case I was trying to #init_3d_spline with coordinate values passed
into the macro. It didn't seem to recognize them as valid points. It is
quite likely I was doing something wrong, but I couldn't figure out how to
get it working. I posted my sample code to newusers and unofficial.patches
last week.
"Mark Wagner" <mar### [at] gte net> wrote in message
news:3a8a21be$1@news.povray.org...
> Spock wrote in message <3a89c1ef$1@news.povray.org>...
> >Didn't get any hints about why the spline extension in MegaPov doesn't
> >work in macros (or at least in my macros :-) so I switched to Colefax
> >splines instead. Much better.
>
>
> If you're referring to the fact that you can't pass a spline{} as a macro
> parameter, I reported that bug a while back, so it should be fixed in the
> latest version.
>
> --
> Mark
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I will keep working on it. Ideally I would allow the hoses to droop as if
under gravity instead of coiling up (or perhaps a modified coil motion
influenced by gravity). I plan to use these arms as part of a larger
construction so I think I will keep modelling in an empty environment for
now. Someday it will have scenery :-)
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3A8A315B.B82FC09D@gmx.de...
>
>
> Spock wrote:
> >
> > I added some hoses to the arm. Not too exciting, but they do coil up
nicely
> > when the arm retracts.
> >
> > There may or may not be an animation at http://members.home.net/spock19/
> >
> > If there is one it is about 4MB so you want a fast connection.
> >
>
> Looks nice although such spring style hoses look quite uncommon. It would
> be good to add some environment so the reflections look more realistic.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I think you have the physical dimensions and texturing down great. It looks very
compact, efficient, durable, modern. Like it was made in Japan. ;)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |