POV-Ray : Newsgroups : povray.binaries.images : Mechanical Arm (32K) Server Time
19 Aug 2024 02:24:41 EDT (-0400)
  Mechanical Arm (32K) (Message 1 to 8 of 8)  
From: Spock
Subject: Mechanical Arm (32K)
Date: 13 Feb 2001 18:23:27
Message: <3a89c1ef$1@news.povray.org>
I added some hoses to the arm.  Not too exciting, but they do coil up nicely
when the arm retracts.

There may or may not be an animation at http://members.home.net/spock19/

If there is one it is about 4MB so you want a fast connection.

ps.  Didn't get any hints about why the spline extension in MegaPov doesn't
work in macros (or at least in my macros :-) so I switched to Colefax
splines instead.  Much better.


Post a reply to this message


Attachments:
Download 'Leaf7.jpg' (32 KB)

Preview of image 'Leaf7.jpg'
Leaf7.jpg


 

From: Tor Olav Kristensen
Subject: Re: Mechanical Arm (32K)
Date: 13 Feb 2001 20:33:27
Message: <3A89E014.86A88EF2@hotmail.com>
I like it. It looks kind of smooth.

The light setting, the color scheme and 
the finish match each other very nicely.

Well done !


May I have a peek at how you did the 
textures and the light settings ?

-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok


Post a reply to this message

From: Mark Wagner
Subject: Re: Mechanical Arm (32K)
Date: 14 Feb 2001 01:12:14
Message: <3a8a21be$1@news.povray.org>
Spock wrote in message <3a89c1ef$1@news.povray.org>...
>Didn't get any hints about why the spline extension in MegaPov doesn't
>work in macros (or at least in my macros :-) so I switched to Colefax
>splines instead.  Much better.


If you're referring to the fact that you can't pass a spline{} as a macro
parameter, I reported that bug a while back, so it should be fixed in the
latest version.

--
Mark


Post a reply to this message

From: Christoph Hormann
Subject: Re: Mechanical Arm (32K)
Date: 14 Feb 2001 02:18:51
Message: <3A8A315B.B82FC09D@gmx.de>
Spock wrote:
> 
> I added some hoses to the arm.  Not too exciting, but they do coil up nicely
> when the arm retracts.
> 
> There may or may not be an animation at http://members.home.net/spock19/
> 
> If there is one it is about 4MB so you want a fast connection.
> 

Looks nice although such spring style hoses look quite uncommon.  It would
be good to add some environment so the reflections look more realistic.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Spock
Subject: Re: Mechanical Arm (32K)
Date: 14 Feb 2001 07:46:34
Message: <3a8a7e2a@news.povray.org>
Thank you.  I am embarrassed to say the textures and lighting are just a
happy accident.  I am still at the modelling stage and haven't really given
them much thought.  All standard chrome/silver textures as shipped with pov,
sometimes with a different pigment thrown in for good luck.  I suspect they
will all have to change when the beast is complete and surrounded by
scenery.

"Tor Olav Kristensen" <tor### [at] hotmailcom> wrote in message
news:3A89E014.86A88EF2@hotmail.com...
>
> I like it. It looks kind of smooth.
>
> The light setting, the color scheme and
> the finish match each other very nicely.
>
> Well done !
>
>
> May I have a peek at how you did the
> textures and the light settings ?
>
> --
> Best regards,
>
> Tor Olav
>
> mailto:tor### [at] hotmailcom
> http://www.crosswinds.net/~tok


Post a reply to this message

From: Spock
Subject: Re: Mechanical Arm (32K)
Date: 14 Feb 2001 07:49:36
Message: <3a8a7ee0$1@news.povray.org>
In this case I was trying to #init_3d_spline with coordinate values passed
into the macro.  It didn't seem to recognize them as valid points.  It is
quite likely I was doing something wrong, but I couldn't figure out how to
get it working.  I posted my sample code to newusers and unofficial.patches
last week.

"Mark Wagner" <mar### [at] gtenet> wrote in message
news:3a8a21be$1@news.povray.org...
> Spock wrote in message <3a89c1ef$1@news.povray.org>...
> >Didn't get any hints about why the spline extension in MegaPov doesn't
> >work in macros (or at least in my macros :-) so I switched to Colefax
> >splines instead.  Much better.
>
>
> If you're referring to the fact that you can't pass a spline{} as a macro
> parameter, I reported that bug a while back, so it should be fixed in the
> latest version.
>
> --
> Mark
>
>


Post a reply to this message

From: Spock
Subject: Re: Mechanical Arm (32K)
Date: 14 Feb 2001 07:52:26
Message: <3a8a7f8a$1@news.povray.org>
I will keep working on it.  Ideally I would allow the hoses to droop as if
under gravity instead of coiling up (or perhaps a modified coil motion
influenced by gravity).  I plan to use these arms as part of a larger
construction so I think I will keep modelling in an empty environment for
now.  Someday it will have scenery :-)

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3A8A315B.B82FC09D@gmx.de...
>
>
> Spock wrote:
> >
> > I added some hoses to the arm.  Not too exciting, but they do coil up
nicely
> > when the arm retracts.
> >
> > There may or may not be an animation at http://members.home.net/spock19/
> >
> > If there is one it is about 4MB so you want a fast connection.
> >
>
> Looks nice although such spring style hoses look quite uncommon.  It would
> be good to add some environment so the reflections look more realistic.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: David Fontaine
Subject: Re: Mechanical Arm (32K)
Date: 14 Feb 2001 22:10:53
Message: <3A8B4874.31A9F047@faricy.net>
I think you have the physical dimensions and texturing down great. It looks very
compact, efficient, durable, modern. Like it was made in Japan. ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.