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Steve <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> I really like this, the only thing that seems strange is
> the stepping of the floor over on the right hand half
> of the image.
I'm not sure what caused that, could be shadows
> It's asthough you've got a solid floor
> with steps and a fog above the floor thic seems to have
> sharp steps in it also, which would suggest to me that
> you have used media in containers that have sharp edges.
There's a plane under the fog. The media container is a large box.
Gail
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Greg M. Johnson <gre### [at] my-dejanews com> wrote in message
news:3A30EC6B.687B97AD@my-dejanews.com...
>
> Very cool, so cool I'll pick it apart with suggestions:
>
> 1) Wood looks a little bit too new and the furniture a bit too fragile,
> like something you'd see on sale at Office Depot.
dust, dirt and age is one area I have massive trouble with
> 2) More books: empty shelves--is it a new magician or what?
Where? Shelf on the right has bottles others are quite full
> 4) I don't like the edges of the rock structures.
which? the floating pillers or the blocks along the side?
> 5) Misty ground is cool, but shouldn't there be some way to get in &
> out?
If y' can't levitate, y' don't belong in there. <grin>
I was thinking about adding a 'librarian' on a magic carpet, but I
decided it would probably spoil the pic.
Gail
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David Fontaine <dav### [at] faricy net> wrote in message
news:3A32EEA4.9D1FC3D2@faricy.net...
> Hexenish...
Never played it. Not too fond of fps games
Gail
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Geoff Wedig <wed### [at] darwin epbi cwru edu> wrote in message
news:3a310638@news.povray.org...
>
> Add to that,
>
> 6) Views through windows look flat, like a painting, as opposed to a
'view',
> especially that on the right wall. This is probably due to the angles
> involved between the window and the mountain within it.
Not sure how to fix that. I might change the view from the right
hand window as it was done very quickly
> 7) Something about the triangular windows bugs me. Perhaps it's their
> constant color, or something.
I'm thinking of changing it to a gradient from dark blue to black
>Also, the little white spot (moon?) in the
> triangle above the back window looks more like an error than anything.
> Remove it?
Supposed to be the moon. Needs moving and a texture change
Gail
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Wolfgang Manousek <wol### [at] hotmail com> wrote in message
news:3a310544$1@news.povray.org...
> - wall, wood look all new, some more seasoned look would be great
Since two people have mentioned that, I'll look into it.
> - work on the lights, right now it is pretty uniform, some well defined
> light sources and shadows might generate depth and 'mystery'
I think there are too many lights. Each of the glowing globes is a light
source,
and there are another two behind the camera. Maybe if I tone down the light
from
each globe, remove the lights behind the camera and add one main light.
> nice work !
>
thanks
Gail
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Remco de Korte <rem### [at] onwijs com> wrote in message
news:3A310FA3.EA4E9831@onwijs.com...
> I like the floor actually. In fact I think the rest looks a bit too
'clean',
> possibly caused by the lighting. It's a pity that the book cases are in
the dark
> and the corner with the windows is much lighter. This seems a bit odd,
though
> that's probably the magical nature.
It looks like I need to fix the lighting :-( I'm also going to
need a faster computer <g>
> Still, I think the light in the topright corner attracts too much
attention,
> taking it from the rest of the scene.
>
That's supposed to be the moon.
Gail
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j charter <jrc### [at] aol com> wrote in message
news:3A31CD05.6B79A022@aol.com...
> The foggy floor and placement of library artifacts is suggestive of a
> graveyard? Classic graveyard groundmist with headstones? Or is it
> merely dreamscape?
Well I didn't base this on any graveyard scenes, more based on the ruined
temple
in swamp
>The scenes in the windows are obviously separate and
> one looks to be your winning entry from irtc nature round?
Yup, well spotted
> The mix of death/horror and books is suggestive of Lovecraft?
Haven't read any of his work. Where do you see death/horror?
> Is there personal iconography here?
Not that I'm aware of.
>The leitmotif of the receeding lamps near the
> bookshelves is strange, the most dreamlike in a way. The juxtaposed
> textures of wood and stone seems personal, idiosyncratic. Paul Delvaux?
Who?
Thanks for the analysis, was interesting.
Gail
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Gail Shaw wrote:
>
> I think there are too many lights. Each of the glowing globes is a light
> source,
> and there are another two behind the camera. Maybe if I tone down the light
> from
> each globe, remove the lights behind the camera and add one main light.
>
Or else, you might want to try fade_distance and fade_power. This is
typically the kind of situation where they'd be most usefull.
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Gail Shaw wrote:
> > The mix of death/horror and books is suggestive of Lovecraft?
>
> Haven't read any of his work. Where do you see death/horror?
That was assuming the graveyard reference
> > Is there personal iconography here?
>
> Not that I'm aware of.
libraries = temples ?
> Paul Delvaux?
>
> Who?
Belgiean surrealist - example of receeding leitmotif:
http://www2.prestel.co.uk/youngjohns/delvaux/delvaux1.jpg
The reference to Delvaux is a stretch but I just thought I would mention it.
His work has some interesting attributes of dreamscapes which your work is
suggestive of at times. What seems to be fading btw and which struck me
about your work is the complex narrative that underlay your earlier tracings
such as your entry in the horror round.
-Jim
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J Charter <jrc### [at] aol com> wrote in message
news:3A357557.820106E1@aol.com...
> Belgiean surrealist - example of receeding leitmotif:
> http://www2.prestel.co.uk/youngjohns/delvaux/delvaux1.jpg
Interesting stuff there
> What seems to be fading btw and which struck me
> about your work is the complex narrative that underlay your earlier
tracings
> such as your entry in the horror round.
Most of the pics I do have a story, when I get round to
updating my web site I'll add the context to the pictures.
This particular scene is one of the few without a back story.
Gail
--
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* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
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