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From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 00:33:57
Message: <3a20a0c5@news.povray.org>
Hi Steve,

The leaves might look a little stiff because I was
modeling some citrus leaves, theyr'e kinda stiff
anyway. I'll try to add some control over that if
I can.

Thanks for you help, have a great day!
=Bob=

"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
: That looks great, the leaves look a bit stiff and
: the whole thing looks a bit flat but that's due
: to ambient light I think.
: Nice work, keep us posted on your progress.
: Cheers
: Steve              email mailto:ste### [at] zeroppsuklinuxnet


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From: Christoph Hormann
Subject: Re: Shrubs
Date: 26 Nov 2000 04:30:52
Message: <3A20D84C.306E44BA@schunter.etc.tu-bs.de>
looks ok and sounds quite fast, some information on memory requirements
and what and how many objects are used would be great.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mick Hazelgrove
Subject: Re: Shrubs
Date: 26 Nov 2000 05:25:00
Message: <3a20e4fc@news.povray.org>
Makes a great tree! mean that it looks like a big old tree, with enough
small leaves it would be very good.
As a bush it is also very good. I like the original version.

Mick


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From: Remco de Korte
Subject: Re: Shrubs
Date: 26 Nov 2000 06:28:47
Message: <3A20F3DA.827C7DC3@onwijs.com>
Looks good to me. Very fast too.
Did you colour the leaves separately?
How much memory did it take?

Remco

=Bob= wrote:
> 
> Hi There,
> 
> I've been working on some code for making
> shrubs and bushes in MegaPov, and I'd sure
> appreciate your opinions on this sample. It's
> 800x600, MegaPov 0.6a, PIII 450, rendered
> in 1 min 20 sec.
> 
> Thanks, have a great day!
> =Bob=
> 
>  [Image]


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From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 10:37:03
Message: <3a212e1f@news.povray.org>
I mistyped the time, it was 1:02, not 1:20


Scene contains 6495 frame level objects; 1 infinite.

D:\POVRay\scenes\MegaPov\PlantMaker2.pov Statistics, Resolution 800 x 600
----------------------------------------------------------------------------
Pixels:          480000   Samples:          480000   Smpls/Pxl: 1.00
Rays:            480000   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder                   261995           29626     11.31
Plane                           674333          154834     22.96
Sphere                           14698            5833     39.69
Bounding Box                   2335069         1357674     58.14
Light Buffer                   8445096         2610534     30.91
Vista Buffer                  10886193         6467074     59.41
----------------------------------------------------------------------------
Calls to Noise:             192240   Calls to DNoise:          19234
----------------------------------------------------------------------------
Shadow Ray Tests:           402433   Succeeded:                23321
----------------------------------------------------------------------------
Smallest Alloc:                 26 bytes   Largest:            51976
Peak memory used:         10489372 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  14.0 seconds (14 seconds)
Time For Trace:    0 hours  0 minutes  48.0 seconds (48 seconds)
    Total Time:    0 hours  1 minutes   2.0 seconds (62 seconds)
Total cache size: 14000

Returned from renderer
POV-Ray finished


"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3A20F3DA.827C7DC3@onwijs.com...
: Looks good to me. Very fast too.
: Did you colour the leaves separately?
: How much memory did it take?
: Remco

[My previous post deleted]


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From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 10:38:07
Message: <3a212e5f@news.povray.org>
See my followup to Remco de Korte for the stats.
=Bob=

"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:3A20D84C.306E44BA@schunter.etc.tu-bs.de...
:
:
: looks ok and sounds quite fast, some information on memory requirements
: and what and how many objects are used would be great.
: Christoph
: Christoph Hormann <chr### [at] gmxde>
: Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 10:50:32
Message: <3a213148@news.povray.org>
Hi Remco,

When I posted the stats, I forgot to answer
your specific questions...

The leaves are colored separately, in fact, a
new texture is created for every leaf using a
macro so the pigment and finish are slightly
different on every leaf, which are also made
individually. The leaves are made with a 4x4
bezier_patch.

=Bob=

"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3A20F3DA.827C7DC3@onwijs.com...
: Looks good to me. Very fast too.
: Did you colour the leaves separately?
: How much memory did it take?
: Remco

[My previous post deleted]


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From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 12:51:24
Message: <3a214d9c@news.povray.org>
Hi Mick,

I'm hoping that I'll be able to use the code to
create both. It seems that shrubs and trees
are similar enough anyway.

What do you think is keeping it from looking
more convincing? I think I've been looking
at it too long :^)

Have a great day!
=Bob=

"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3a20e4fc@news.povray.org...
: Makes a great tree! mean that it looks like a big old tree, with enough
: small leaves it would be very good.
: As a bush it is also very good. I like the original version.
:
: Mick


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From: Remco de Korte
Subject: Re: Shrubs
Date: 26 Nov 2000 13:23:32
Message: <3A215501.AF36F4E8@onwijs.com>
Thank you for the info. It's surprisingly fast. I would have thought having
separate colours would make it slow and use a lot of memory. 10Mb is not too bad
(although it would have been say 5 or 10 years ago). 

Are you going to 'publish' this as a macro or inc? Hopefully then it will be not
too hard to work with for someone with weak brains like mine.

Cheers!

Remco

=Bob= wrote:
> 
> Hi Remco,
> 
> When I posted the stats, I forgot to answer
> your specific questions...
> 
> The leaves are colored separately, in fact, a
> new texture is created for every leaf using a
> macro so the pigment and finish are slightly
> different on every leaf, which are also made
> individually. The leaves are made with a 4x4
> bezier_patch.
> 
> =Bob=
> 
> "Remco de Korte" <rem### [at] onwijscom> wrote in message
> news:3A20F3DA.827C7DC3@onwijs.com...
> : Looks good to me. Very fast too.
> : Did you colour the leaves separately?
> : How much memory did it take?
> : Remco
> 
> [My previous post deleted]


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From: =Bob=
Subject: Re: Shrubs
Date: 26 Nov 2000 13:46:28
Message: <3a215a84@news.povray.org>
Hi Remco,

Most certainly, I plan to release it after I get all of the
parameters working well together and can properly
comment the code. I'll be posting a couple more
samples soon for some more feedback. I'm trying
to get some trees out of it too.

Thanks!
=Bob=

"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3A215501.AF36F4E8@onwijs.com...
: Thank you for the info. It's surprisingly fast. I would have thought
having
: separate colours would make it slow and use a lot of memory. 10Mb is not
too bad
: (although it would have been say 5 or 10 years ago).
:
: Are you going to 'publish' this as a macro or inc? Hopefully then it will
be not
: too hard to work with for someone with weak brains like mine.
: Cheers!
: Remco

[My previous post deleted]


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