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> If you are working on the scene please post your progress
> in this thread so that we could know what we should do
> next :)
I'm still working on the triangle relief for the cathedral. It's
progressing extremely slow, as RL(tm) has been busy the past weeks. I've
dressed up a soldier with some equipment, so I can use the same figure
for all the poses.
Is there a deadline for the project?
-Peter
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From: Jim Charter
Subject: Re: Capriccio18 - revised figure in boat
Date: 14 Jun 2003 20:24:51
Message: <3eebbcd3@news.povray.org>
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Peter Hertel wrote:
> Is there a deadline for the project?
No.
From one side it's good from the other it's not so good
when you don't have the deadline ;)
Gena.
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IMHO it looks much better now.
The very last suggestion to move moustache a bit
lower :)
If you don't mind I would try to work on the texture
whenever you are ready to post the source.
Keep on good job Jim :)
Gena.
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Would it be possible to post the real painting along with the POV image
? As I remember it we should start to have quite an impressive ressemblance.
It's definitly a great team work !
JC
Gena Obukhov wrote:
> I've finished buildings on the right side and
> reduced saturation for all image maps.
>
> If you are working on the scene please post your progress
> in this thread so that we could know what we should do
> next :)
>
> We still need:
> - more boats/sails
> - textures for boats/sails
> - more textures for cathedral
> - clouds
> - tiles for roofs (ideally macro)
> - people in front of the cathedral (we could use image maps)
>
> Gena.
>
>
>
> ------------------------------------------------------------------------
>
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"JC (Exether)" wrote:
> Would it be possible to post the real painting along with the POV image
> ? As I remember it we should start to have quite an impressive ressemblance.
We discussed this question already in one of the 'capriccio' threads.
Unfortunately we cannot do that because of copyright issues. You can
get the original here (click on image to enlarge it):
http://www.tate.org.uk/servlet/AWork?id=9296
Also Christoph Hormann create some kind of private homepage. So all
contributors have access to it. We keep there high resolution version
of that painting and some other reference images. If you are want to
participate in the project just ask Christoph for login-password.
> It's definitly a great team work !
Thanks! We still have some vacancies open ;)
Gena.
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> > Is there a deadline for the project?
> No.
> From one side it's good from the other it's not so good
> when you don't have the deadline ;)
True.. I think I have to set my own deadline though.
I'll be on holiday in july without a Windoze pc to run poser on, and
when I return about August the 1. there's only a few weeks and I'm
having my final examination, then I'll move, and will only take my own
linux box with me..
I think I'll have to cut some cornes if I don't get a lot of my time
soon, but I'll release all the poser files/meshes/pov files so you can
improve it if it's needed.
-Peter
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I've created the macro for making tile roof.
Each tile is a mesh but it doesn't work as I expected.
Whenever I increase the number of tiles allocated
memory is increasing too. I'm just wondering
what's wrong? The source is in p.b.s.-f.
Gena.
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3EF008ED.B6C0BBA9@mail.com...
> I've created the macro for making tile roof.
> Each tile is a mesh but it doesn't work as I expected.
> Whenever I increase the number of tiles allocated
> memory is increasing too. I'm just wondering
> what's wrong?
Changing the number of faces doesn't affect the memory use, so instanciation
works as it should.
I guess it's the texture statement as it's defined for each tile. Removing
all the individual statements cuts the memory use in half.
One possibility to solve this would be to use the cells pattern to cover the
entire mesh instead of texture each tile independently. Just scale the
pattern to match the tile size.
Great macro by the way, it should be very handy.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Gilles Tran wrote:
> Changing the number of faces doesn't affect the memory use, so instanciation
> works as it should.
> I guess it's the texture statement as it's defined for each tile. Removing
> all the individual statements cuts the memory use in half.
> One possibility to solve this would be to use the cells pattern to cover the
> entire mesh instead of texture each tile independently. Just scale the
> pattern to match the tile size.
> Great macro by the way, it should be very handy.
Thanks for hints Gilles!
I'll try to modify the macro.
Gena.
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