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14 Aug 2024 11:25:31 EDT (-0400)
  slope_pigment test (Message 1 to 8 of 8)  
From: Norbert Kern
Subject: slope_pigment test
Date: 2 Nov 2002 17:09:51
Message: <3dc44d2f@news.povray.org>
hi,

had some time and wanted to imitate the metallic look of an iridescent
beetle.
The beetle itself is a nice model from
http://www.renderosity.com/freestuff.ez?Form.Contrib=JTrout&Topsectionid=0 .

There is only one texture and it is far from being perfect.
But I have not seen a good texture for interference pigments on animals like
peacocks, some fishes, butterflies and many insects more so far.

Comments, tips?


Norbert


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slope_pigment test.jpg


 

From: Rune
Subject: Re: slope_pigment test
Date: 2 Nov 2002 17:59:24
Message: <3dc458cc@news.povray.org>
This texture looks interesting. But I'm not sure what you're using the
slope pattern for? Aren't you just using it relative to the camera
location, in which case variable reflection might just as well do the
trick?

Well, I'm not at all sure of that, just curious...

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk


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From: Norbert Kern
Subject: Re: slope_pigment test
Date: 2 Nov 2002 19:10:05
Message: <web.3dc4684ea80e9e9d9e8f63da0@news.povray.org>
Rune wrote:
>This texture looks interesting. But I'm not sure what you're using the
>slope pattern for? Aren't you just using it relative to the camera
>location, in which case variable reflection might just as well do the
>trick?
>
>Well, I'm not at all sure of that, just curious...
>
>Rune
>--
>3D images and anims, include files, tutorials and more:
>rune|vision:  http://runevision.com (updated Oct 19)
>POV-Ray Ring: http://webring.povray.co.uk
>



hi Rune,

I admit, the effect can hardly be seen.
The bug seems to be blueish at parts perpendicular to the camera and yellow
at the other end.

photonic structure within Pov-Ray.

Norbert


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From: Rune
Subject: Re: slope_pigment test
Date: 2 Nov 2002 21:34:33
Message: <3dc48b39@news.povray.org>
Norbert Kern wrote:
> I admit, the effect can hardly be seen.
> The bug seems to be blueish at parts perpendicular
> to the camera and yellow at the other end.

Oh, I think it's very visible (and beautiful too). But I think it can be
achieved without a slope_pigment, by using variable reflection instead.
And then you don't have to keep track of specifying the camera location
correctly, and it will also work if you have mirrors in your scene etc.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk


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From: Norbert Kern
Subject: Re: slope_pigment test
Date: 3 Nov 2002 07:14:53
Message: <3dc5133d@news.povray.org>
I see your point with the mirror.   :-(


the same problem  exist as with a relatively simple slope pigment?

Norbert



> Oh, I think it's very visible (and beautiful too). But I think it can be
> achieved without a slope_pigment, by using variable reflection instead.
> And then you don't have to keep track of specifying the camera location
> correctly, and it will also work if you have mirrors in your scene etc.
>
> Rune


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Attachments:
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slope_pigment test2.jpg


 

From: Rune
Subject: Re: slope_pigment test
Date: 3 Nov 2002 09:20:06
Message: <3dc53096@news.povray.org>
Norbert Kern wrote:
> But again, how can I get the color change with
> variable reflection?

By using different colors for the minimum and maximum reflection. This
however will only make the color of the reflection change, not the
pigment, but combined with heavy reflection blurring, this might look
good.

Here's some sample code, but it doesn't have blurred reflection:

sphere {
   0, 1
   pigment {rgb 0.1}
   normal {bumps 0.5 scale 0.15 turbulence 0.5}
   finish {reflection {<0.1,0.2,0.5>, <0.4,0.8,0.4>}}
}
light_source {<1,2,-3>*1000, color 1}
camera {location -4*z look_at 0}
background {rgb 1}

Another problem is that you can only blend between two colors with
variable reflection, but that might also not be a big problem.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk


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From: Christoph Hormann
Subject: Re: slope_pigment test
Date: 3 Nov 2002 11:40:12
Message: <3DC5516C.79D3C99B@gmx.de>
Norbert Kern wrote:
> 
> There is only one texture and it is far from being perfect.
> But I have not seen a good texture for interference pigments on animals like
> peacocks, some fishes, butterflies and many insects more so far.
> 
> Comments, tips?

Have you seen:

Subject: insect shader (50ko bu)
Date: Mon, 15 Jan 2001 09:59:57 +0100
Newsgroups: povray.binaries.images
From: gemelli david <d.g### [at] xlstudiocom>
news://news.povray.org/3A62BC0D.C65F3E08@xlstudio.com
http://news.povray.org/3A62BC0D.C65F3E08@xlstudio.com

Subject: Exoskeleton 1.5 (61 ko bu)
Date: Tue, 16 Jan 2001 09:04:53 +0100
Newsgroups: povray.binaries.images
From: gemelli david <d.g### [at] xlstudiocom>
news://news.povray.org/3A6400A5.98BB433A@xlstudio.com
http://news.povray.org/3A6400A5.98BB433A@xlstudio.com

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 02 Nov. 2002 _____./\/^>_*_<^\/\.______


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From: Norbert Kern
Subject: Re: slope_pigment test
Date: 3 Nov 2002 12:59:24
Message: <3dc563fc@news.povray.org>

now. But it sounds interesting. thanks!

A big disadvantage is the fact that only two colors can be used. The
"metallic" looking insects have a nanostructured chitin hull and the effect
comes not from a pigment but from structures between interference pigments
and photonic crystals.
So some beetles show many colors dependent on the angle of the surface to
your point if view.

Norbert


> Have you seen:
>
> Subject: insect shader (50ko bu)
> Date: Mon, 15 Jan 2001 09:59:57 +0100
> Newsgroups: povray.binaries.images
> From: gemelli david <d.g### [at] xlstudiocom>
> news://news.povray.org/3A62BC0D.C65F3E08@xlstudio.com
> http://news.povray.org/3A62BC0D.C65F3E08@xlstudio.com
>
> Subject: Exoskeleton 1.5 (61 ko bu)
> Date: Tue, 16 Jan 2001 09:04:53 +0100
> Newsgroups: povray.binaries.images
> From: gemelli david <d.g### [at] xlstudiocom>
> news://news.povray.org/3A6400A5.98BB433A@xlstudio.com
> http://news.povray.org/3A6400A5.98BB433A@xlstudio.com
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 02 Nov. 2002 _____./\/^>_*_<^\/\.______


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