I see your point with the mirror. :-(
the same problem exist as with a relatively simple slope pigment?
Norbert
> Oh, I think it's very visible (and beautiful too). But I think it can be
> achieved without a slope_pigment, by using variable reflection instead.
> And then you don't have to keep track of specifying the camera location
> correctly, and it will also work if you have mirrors in your scene etc.
>
> Rune
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