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Rune wrote:
>This texture looks interesting. But I'm not sure what you're using the
>slope pattern for? Aren't you just using it relative to the camera
>location, in which case variable reflection might just as well do the
>trick?
>
>Well, I'm not at all sure of that, just curious...
>
>Rune
>--
>3D images and anims, include files, tutorials and more:
>rune|vision: http://runevision.com (updated Oct 19)
>POV-Ray Ring: http://webring.povray.co.uk
>
hi Rune,
I admit, the effect can hardly be seen.
The bug seems to be blueish at parts perpendicular to the camera and yellow
at the other end.
photonic structure within Pov-Ray.
Norbert
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