POV-Ray : Newsgroups : povray.binaries.images : Old master fun ( 36k ) Server Time
15 Aug 2024 00:21:45 EDT (-0400)
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From: Timothy R  Cook
Subject: Re: Old master fun ( 36k )
Date: 11 Sep 2002 14:45:32
Message: <3d7f8f4c$1@news.povray.org>
Jim Charter wrote:
 > [...]
> This was all csg or iso's.

You know, you're going about it wrong.  You're supposed to approximate
the physical *brush strokes*, not the objects they represent...;)

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

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GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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From: Jim Charter
Subject: Re: Old master fun ( 36k )
Date: 11 Sep 2002 15:05:31
Message: <3D7F9436.7050604@aol.com>
I'm working up to it ;)

Timothy R. Cook wrote:

> Jim Charter wrote:
>  > [...]
> 
>> This was all csg or iso's.
> 
> 
> You know, you're going about it wrong.  You're supposed to approximate
> the physical *brush strokes*, not the objects they represent...;)
>


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From: St 
Subject: Re: Old master fun ( 36k )
Date: 11 Sep 2002 16:02:57
Message: <3d7fa171@news.povray.org>
Excellent interpretation Jim. Well done just for the effort, I like very much.

   ~Steve~


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From: Hugo
Subject: Re: Old master fun ( 36k )
Date: 11 Sep 2002 16:29:09
Message: <3d7fa795$1@news.povray.org>
Oooh!  I like this!  :o)
But I've never seen the original.

Regards,
Hugo


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From: St 
Subject: Re: Old master fun ( 36k )
Date: 11 Sep 2002 16:37:38
Message: <3d7fa992$1@news.povray.org>
"Hugo" <hua### [at] post3teledk> wrote in message news:3d7fa795$1@news.povray.org...
> Oooh!  I like this!  :o)
> But I've never seen the original.


    Here's a link Hugo.

    http://www.kfki.hu/~arthp/art/c/claesz/roemer.jpg

    ~Steve~




>
> Regards,
> Hugo
>
>


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From: Txemi Jendrix
Subject: RE: Old master fun ( 36k )
Date: 11 Sep 2002 16:54:43
Message: <3d7fad93@news.povray.org>

3D7### [at] aolcom...
> Approximating the objects and their placement was relatively easy, which
> is a credit to the observational powers of Peiter Claesz.  Figuring out
> the lighting is trickier, and texturing is probably very open to
> interpretation.
Great, great work. i like it very much.
To give some constructive criticism
I've just seen the original painting and I think you'll need:
Some pointlights with FP and FD.
Photons
The wall, with the technique made by Jaime Vives or similar would
improve the picture a lot.

> This was all csg or iso's.

Great modelling (I love the cup)

Bye

Txemi Jendrix
tji### [at] txemijendrixcom
http://www.txemijendrix.com


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From: Jim Charter
Subject: Re: Old master fun ( 36k )
Date: 11 Sep 2002 19:20:03
Message: <3D7FD13B.1060202@aol.com>
Thanks Steve

St. wrote:
> Excellent interpretation Jim. Well done just for the effort, I like very much.
> 
>    ~Steve~


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From: Jim Charter
Subject: Re: Old master fun ( 36k )
Date: 11 Sep 2002 19:24:26
Message: <3D7FD242.9000907@aol.com>
Thanks for your enthusiasm.
The version visible at
  http://www.kfki.hu/~arthp/art/c/claesz/roemer.jpg
is distinctly brown in color.  The version I was referencing from a book 
shows the painting as much more greenish, such that it seems a harmony 
of delicate grey-greens and greys, building up to the green of the olive.


Hugo wrote:
> Oooh!  I like this!  :o)
> But I've never seen the original.
> 
> Regards,
> Hugo
> 
>


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From: Jim Charter
Subject: Re: Old master fun ( 36k )
Date: 11 Sep 2002 19:29:37
Message: <3D7FD379.603@aol.com>
> 
> Great, great work. i like it very much.

Thanks Txemi

> To give some constructive criticism
> I've just seen the original painting and I think you'll need:
> Some pointlights with FP and FD.

Not sure what you mean here.  I am using two spotlights so far.  One is 
also an area light, the other is pointed at the wall

> Photons

Would love to.  Tried without much success though.

> The wall, with the technique made by Jaime Vives or similar would
> improve the picture a lot.

Yes I think I will play with the wall and in fact the whole picture some 
more.  Because of the hybred reflective textures, the render time is 
quite long however.


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From: Txemi Jendrix
Subject: RE: Old master fun ( 36k )
Date: 11 Sep 2002 20:28:53
Message: <3d7fdfc5@news.povray.org>

3D7### [at] aolcom...
> > Some pointlights with FP and FD.
>
> Not sure what you mean here.  I am using two spotlights so far.  One is
> also an area light, the other is pointed at the wall

At least, one light (the type you want) close to the cristal cup using fade
power 2 and low fade distance to bring some light to the cristal cup and
create a caustic in the metal one. If it's needed, you can group it with
both cups. Perhaps another in the wall would improve the image.

Hope this helps.
Waiting to see the next version.

Txemi Jendrix
tji### [at] txemijendrixcom
http://www.txemijendrix.com


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