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Just thought I would show you what I'm working on at the moment.
The building is only intended as background for a church model, so it is
not done with the same level of details, as I usually do, but at this
distance I think it is passable.
Now I only need to do one more building of the same size, and I'm ready
to put the scene together. OK, I also need some streets and sidewalks.
And some trees - perhaps a couple of cars - some streetsigns, maybe...
/Ib
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Wow ...
Very cool. How about adding some discoloration to the metal
on the roof? If it's weathered enough to turn green,
you would think that it would have acquired a little bit of
a warmer patina.
It looks really neat. Don't know what else to say ...
Aaron
Aaron Gillies
New York City
x3rxes[^]yahoo.com
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> Very cool. How about adding some discoloration to the metal
> on the roof? If it's weathered enough to turn green,
> you would think that it would have acquired a little bit of
> a warmer patina.
Actually, the colour of the cobber on the real building,
that I am modelling it from, is very uniform. The cobber part
under the top row of windows has a bit more variation, but frankly,
since it is only going to be used as a backdrop for another building,
I don't want to use too much time on details.
> It looks really neat. Don't know what else to say ...
Nothing more is needed :)
/Ib
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Ib Rasmussen wrote:
>
> Just thought I would show you what I'm working on at the moment.
The talent pool around here is making me want to give up my job and
start working on a POV movie full time.
Regards,
John
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I don't know if this is my monitor playing tricks on me, but the bricks seem
to form strange semicircular shapes and they flow in odd patterns... It's
probably all positioned perfectly, but to me the wall-texture appears warped
in odd ways...
but else it looks truely wonderful, certainly for some background thingy
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> I don't know if this is my monitor playing tricks on me, but the bricks seem
> to form strange semicircular shapes and they flow in odd patterns... It's
> probably all positioned perfectly, but to me the wall-texture appears warped
> in odd ways...
off. I have tried a number of different anti-alias settings but nothing
helped. Higher resolution helps, as you can see in the attached detail
image, but I didn't want to post a 2400x1200 image in the news group.
> but else it looks truely wonderful, certainly for some background thingy
Thank you.
have a sneak preview page at
http://www.ibras.ishoejby.dk/sktmarkus/stmarkus.htm
/Ib
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Ib Rasmussen wrote:
> Just thought I would show you what I'm working on at the moment.
>
> The building is only intended as background for a church model, so it is
> not done with the same level of details, as I usually do, but at this
> distance I think it is passable.
When I saw your name I knew that I would see a very nice model, which is
indeed what happend. It looks a little bit artificial more like a model
than the real thing, but if I remember correctly, that's what you're after.
Congratulations
Thomas
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There were some threads dealing with such antialiasing problems.
For me, Kari Kivisalo presented a convincing solution.
In http://news.povray.org/povray.newusers/23381/ you can find the according
discussion.
Perhaps there will be a time, when you will share the source code with us.
Norbert
Ib Rasmussen wrote:
>> I don't know if this is my monitor playing tricks on me, but the bricks seem
>> to form strange semicircular shapes and they flow in odd patterns... It's
>> probably all positioned perfectly, but to me the wall-texture appears warped
>> in odd ways...
>
>
>off. I have tried a number of different anti-alias settings but nothing
>helped. Higher resolution helps, as you can see in the attached detail
>image, but I didn't want to post a 2400x1200 image in the news group.
>
>> but else it looks truely wonderful, certainly for some background thingy
>
>Thank you.
>
>have a sneak preview page at
>http://www.ibras.ishoejby.dk/sktmarkus/stmarkus.htm
>
>/Ib
>
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> There were some threads dealing with such antialiasing problems.
> For me, Kari Kivisalo presented a convincing solution.
Yes, his technique does seem to give better results, than I was able to
get with antialiasing alone.
> Perhaps there will be a time, when you will share the source code with us.
Well, there is not much to be learned from my source. It is just
thousands of lines of unions and differences of boxes, spheres, planes,
cylinders, torii and the occasional cone. But if you insists, I am
willing to post the code for this model. It is 4100+ lines of code, with
very few comments (and those there are, is in Danish :)
/Ib
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> It looks a little bit artificial more like a model
> than the real thing, but if I remember correctly, that's what you're after.
Yes, I do like the hyperrealistic (if that's a word) perfection, that
only raytracing can produce. If I wanted photorealism, I could use my
camera, since most of the buildings, I model, exists.
/Ib
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