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From: Hugo
Subject: Re: Landscape... WIP? (86k jpg)
Date: 12 Jul 2002 03:10:07
Message: <3d2e80cf$1@news.povray.org>
Are you aware that you're doing it again?  :o)  Posting a great great image,
with realism that gives me hope that I can do what I want without expensive
radiosity... At the moment I'm playing with a procedural sandy texture and
heightfield, but for a close-up purpose.. I hope the final result will be
good, too.. Maybe I should ask, how do you position those point lights to
give such realism?  Do you exploit the fact that it's sunraise / sundown?
Could you make it work in "daylight" without radiosity?

Regards,
Hugo


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From:  Light Beam 
Subject: Re: Landscape... WIP? (86k jpg)
Date: 12 Jul 2002 04:42:36
Message: <3d2e967c$1@news.povray.org>
Do you used a 10GHz processor ?  ;-)


3D2### [at] caltelcom...
> Not very inspired lately, so I've been playing with height_fields and
> isosurfaces.
>
> This scene has one hf, skewed, about 200 isosurface rocks, also skewed,
> 3 area_lights and one greenish isosurface sitting on the ground.
>
> For the most part the rocks blend in with the bedrock, which I suppose
> is a good thing. They use the granite pattern for displacement and were
> given the same texture as the hf.
>
> I purposely made the color of the sky a little extreme, attempting to
> emulate the great turn of the century painter, Maxfield Parrish.
>
> The greenish isosurface is a cylinder displaced with multiple cos
> functions added in a while loop. I think it may be related to the
> Fourier Series, though I don't really know much about them.
>
> Render time was just shy of 20 minutes, thanks to the very simple
> area_lights (all 2x2).
>
> Any questions, comments etc. are always welcome!
>
> --
> Samuel Benge
>
> sbe### [at] caltelcom
>


----------------------------------------------------------------------------
----


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From: Samuel Benge
Subject: Re: Landscape... WIP? (86k jpg)
Date: 12 Jul 2002 14:07:01
Message: <3D2F1AC3.2080708@caltel.com>
Hi Hugo. I place the area_lights according to how the sunlight falls. I 
first place the sunlight, then I see where the brightest lit patch is. I 
put the second area_light right near that lit patch and try to 
approximate the width/breadth of it. I make this light about 1/2 to 
3/4ths as bright as the original sunlight, usually. I also add a little 
of the lit patch's color to the light. Next, if it's an outdoor scene( 
on Earth), I make a blue area_light and place it in such a way as to 
give the impression blue light could only come from that direction. In 
this scene I made it look like the sky could only shine effectively from 
direction <1,1,1>. If I would have placed a reflective sphere in the 
center of the image, you would see blue sky directly behind, and that 
would ruin the effect.

Hugo wrote:

> Maybe I should ask, how do you position those point lights to
> give such realism?  Do you exploit the fact that it's sunraise / sundown?
> Could you make it work in "daylight" without radiosity?


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Christoph Hormann
Subject: Re: Landscape... WIP? (86k jpg)
Date: 12 Jul 2002 14:28:20
Message: <3D2F1FC4.569CC77F@gmx.de>
Samuel Benge wrote:
> 
> Not very inspired lately, so I've been playing with height_fields and
> isosurfaces.
> 
> [...]

Very impressive and astonishingly without radiosity...

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 30 Jun. 2002 _____./\/^>_*_<^\/\.______


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From: Hugo
Subject: Re: Landscape... WIP? (86k jpg)
Date: 13 Jul 2002 06:59:34
Message: <3d300816$1@news.povray.org>
> Next, if it's an outdoor scene (on Earth), I make a blue
> area_light and place it in such a way as to give the impression
> blue light could only come from that direction.

Hmm, from what direction?  How can I choose an arbitary direction for the
blue light, when physically, most skylight comes from the same place as the
sun?

> In this scene I made it look like the sky could only
> shine effectively from direction <1,1,1>.

Is that opposite from the sun, in this case?
Thanks for the info and all the pictures you're posting!  :o)

Regards,
Hugo


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From: Steve
Subject: Re: Landscape... WIP? (86k jpg)
Date: 13 Jul 2002 07:17:24
Message: <slrnaj0320.hep.steve@zeropps.org.uk>
On Thu, 11 Jul 2002 13:52:05 -0700, Samuel Benge wrote:
 
> Any questions, comments etc. are always welcome!
> 

Somehow this one reminds me of those cards you used to get in packets 
with chewing gum, particularly the "Planet Of The Apes" cards, it just
has that 70s sci-fi look and feel to it. 

-- 
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
 12:15pm  up 15 days, 22:34,  1 user,  load average: 1.03, 1.04, 1.01


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From: Samuel Benge
Subject: Re: Landscape... WIP? (86k jpg)
Date: 15 Jul 2002 00:08:02
Message: <3D324A9E.1080802@caltel.com>
Hugo wrote:

> Hmm, from what direction?  How can I choose an arbitary direction for the
> blue light, when physically, most skylight comes from the same place as the
> sun?


Imagine where more light from the sky would be coming from and place a 
light there.

>>In this scene I made it look like the sky could only
>>shine effectively from direction <1,1,1>.
>>
> 
> Is that opposite from the sun, in this case?
> Thanks for the info and all the pictures you're posting!  :o)

Not exactly. It's probably about 150 degrees from the sun.

-- 
Samuel Benge

sbe### [at] caltelcom


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From: Samuel Benge
Subject: Re: Landscape... WIP? (86k jpg)
Date: 15 Jul 2002 00:15:03
Message: <3D324C42.8010602@caltel.com>
Never seen the cards, but I'm familiar with the style. Science-fiction 
artists have to make up something that isn't real, which means faking 
the natural interaction of light in their paintings. Usually this 
results in two of more general sources of light. You will often see a 
brightly-lit scene with a sharp blue reflecting from a different 
direction, which is what I did with this picture.

Steve wrote:

> On Thu, 11 Jul 2002 13:52:05 -0700, Samuel Benge wrote:
>  
> 
>>Any questions, comments etc. are always welcome!
>>
>>
> 
> Somehow this one reminds me of those cards you used to get in packets 
> with chewing gum, particularly the "Planet Of The Apes" cards, it just
> has that 70s sci-fi look and feel to it. 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Hugo
Subject: Re: Landscape... WIP? (86k jpg)
Date: 15 Jul 2002 03:24:55
Message: <3d3278c7@news.povray.org>
> > Hmm, from what direction?  How can I choose an arbitary direction for
the
> > blue light, when physically, most skylight comes from the same place as
the
> > sun?
>
> Imagine where more light from the sky would be coming from and place a
> light there.

It's still difficult for me to understand this. There are no other angle
where the sky is 'more lit' other than the sun angle.. Maybe you mean, I
should choose the angle where the sky is "most blue" and not most "lit" ?

Regards,
Hugo


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