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Do you used a 10GHz processor ? ;-)
3D2### [at] caltel com...
> Not very inspired lately, so I've been playing with height_fields and
> isosurfaces.
>
> This scene has one hf, skewed, about 200 isosurface rocks, also skewed,
> 3 area_lights and one greenish isosurface sitting on the ground.
>
> For the most part the rocks blend in with the bedrock, which I suppose
> is a good thing. They use the granite pattern for displacement and were
> given the same texture as the hf.
>
> I purposely made the color of the sky a little extreme, attempting to
> emulate the great turn of the century painter, Maxfield Parrish.
>
> The greenish isosurface is a cylinder displaced with multiple cos
> functions added in a while loop. I think it may be related to the
> Fourier Series, though I don't really know much about them.
>
> Render time was just shy of 20 minutes, thanks to the very simple
> area_lights (all 2x2).
>
> Any questions, comments etc. are always welcome!
>
> --
> Samuel Benge
>
> sbe### [at] caltel com
>
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