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Are you aware that you're doing it again? :o) Posting a great great image,
with realism that gives me hope that I can do what I want without expensive
radiosity... At the moment I'm playing with a procedural sandy texture and
heightfield, but for a close-up purpose.. I hope the final result will be
good, too.. Maybe I should ask, how do you position those point lights to
give such realism? Do you exploit the fact that it's sunraise / sundown?
Could you make it work in "daylight" without radiosity?
Regards,
Hugo
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