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From: David Fontaine
Subject: Black Seas Barracuda at sunset [131 kbbu]
Date: 15 Jun 2002 22:30:35
Message: <3D0BF979.8030906@faricy.net>
It's back, this time with rad lighting (one area light for sun) and an
isosurface for the water.  Render time wasn't bad, not quite 3.5 hours.
I used Radiosity_OutdoorLQ from rad_def.inc.

I tried Jaime clouds, but they're hard to work into a sunset.  Normally
they use a full ambient finish...  I might play with some media clouds,
but I don't think I'll have the patience for those.  I kinda like these
anyway.

Any comments?

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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From: Marc Jacquier
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 16 Jun 2002 04:10:44
Message: <3d0c4804@news.povray.org>

3D0### [at] faricynet...
> I tried Jaime clouds, but they're hard to work into a sunset.  Normally
> they use a full ambient finish...
You can tweak Jaime clouds textures: since you use rad, put ambient 0, use
double illuminate, delete no_shadow.
But as Jaime's clouds are traced on horizontal planes, it is'nt the more
apropriated way for a sunset.
Media clouds are hard to tame, long to render but more reactive to lignt
effects
Marc
> ___     ______________________________________________
>   | \     |_         website: http://davidf.faricy.net/
>   |_/avid |ontaine           email: <dav### [at] faricynet>
>


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From:
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 16 Jun 2002 04:29:00
Message: <3d0c4c4c@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3D0### [at] faricynet...
> It's back, this time with rad lighting (one area light for sun) and an
> isosurface for the water.  Render time wasn't bad, not quite 3.5 hours.
> I used Radiosity_OutdoorLQ from rad_def.inc.
>
> I tried Jaime clouds, but they're hard to work into a sunset.  Normally
> they use a full ambient finish...  I might play with some media clouds,
> but I don't think I'll have the patience for those.  I kinda like these
> anyway.

The water doesn't look right, I think it's too turbulent, but maybe that
isn't what you're trying to accomplish. The boat is really good and the sky
has a nice color.


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From: Christoph Hormann
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 17 Jun 2002 11:35:39
Message: <3D0E01CA.E9CFC05C@gmx.de>
David Fontaine wrote:
> 
> It's back, this time with rad lighting (one area light for sun) and an
> isosurface for the water.  Render time wasn't bad, not quite 3.5 hours.
> I used Radiosity_OutdoorLQ from rad_def.inc.

I think that despite radiosity a fill light would be very helpful in this
case, especially the cloth would probably look less flat.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 14 Jun. 2002 _____./\/^>_*_<^\/\.______


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From: Samuel Benge
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 18 Jun 2002 01:06:01
Message: <3D0EBFB9.3070708@caltel.com>
I like this scene. Even though I never owned any of the ship sets, it 
reminds me of when I was a small child living in the desert playing with 
Legos. Your scene has a very warm feeling to it.

David Fontaine wrote:

> It's back, this time with rad lighting (one area light for sun) and an
> isosurface for the water.  Render time wasn't bad, not quite 3.5 hours.
> I used Radiosity_OutdoorLQ from rad_def.inc.
> 
> I tried Jaime clouds, but they're hard to work into a sunset.  Normally
> they use a full ambient finish...  I might play with some media clouds,
> but I don't think I'll have the patience for those.  I kinda like these
> anyway.
> 
> Any comments?
> 
> 
> ------------------------------------------------------------------------
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Flaming Monarch
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 18 Jun 2002 22:13:52
Message: <3D0FE8E0.5040605@gates.com>
kewl i have that one it looks great

David Fontaine wrote:

> It's back, this time with rad lighting (one area light for sun) and an
> isosurface for the water.  Render time wasn't bad, not quite 3.5 hours.
> I used Radiosity_OutdoorLQ from rad_def.inc.
> 
> I tried Jaime clouds, but they're hard to work into a sunset.  Normally
> they use a full ambient finish...  I might play with some media clouds,
> but I don't think I'll have the patience for those.  I kinda like these
> anyway.
> 
> Any comments?
> 
> 
> ------------------------------------------------------------------------
>


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From: David Fontaine
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 26 Jun 2002 23:27:42
Message: <3D1A8777.6020705@faricy.net>
Marc Jacquier wrote:

 > Media clouds are hard to tame, long to render but more reactive to
 > lignt effects


I've gone ahead with media clouds.  I was actually able to get them 
looking like clouds fairly quickly, but I'm having the problem that 
they're getting black on the horizon and almost disappearing overhead, 
whichever scattering method I use.  I've lessened the effect by making 
the container object thinner at the horizon.  I guess that's kind of 
cheating, but I can't quite figure out how to fix it.  I think it's 
because of the extreme low angle of the light.


-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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From: David Fontaine
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 26 Jun 2002 23:31:14
Message: <3D1A884A.30808@faricy.net>


 > The water doesn't look right, I think it's too turbulent, but maybe
 > that isn't what you're trying to accomplish. The boat is really
 > good and the sky has a nice color.

Thanks.  I think at that depth the waves should crest just a little
more, so I tried putting an exponent on the hetero_mf function and got
weird results.  So I took the easy route and just lowered the depth.  I
decided a calm sea looks better anyway.

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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From: David Fontaine
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 26 Jun 2002 23:31:57
Message: <3D1A8876.2030005@faricy.net>
Christoph Hormann wrote:

 > I think that despite radiosity a fill light would be very helpful in
 >  this case, especially the cloth would probably look less flat.

Tried the fill light and it helps greatly with the sails.  Thanks for
the tip.  :)

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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From: David Fontaine
Subject: Re: Black Seas Barracuda at sunset [131 kbbu]
Date: 26 Jun 2002 23:38:21
Message: <3D1A89F6.6030308@faricy.net>
Samuel Benge wrote:

 > I like this scene. Even though I never owned any of the ship sets,
 > it  reminds me of when I was a small child living in the desert
 > playing with  Legos. Your scene has a very warm feeling to it.

Thnaks, I was going for a warm feel. :)

Sadly, the pirate and castle Legos have pretty much gone out of
existence.  They still make pirate and castle sets of course, but
overall, Lego sets are tending to become smaller and smaller, and the
big ones these days have a lot of special oversize parts that are only
good for one thing.  Stupid Lego trying to maxamize profits by making
non-reusable sets.  I think they could do a lot better if they went back
to the old style sets, 'cuz certain people would buy dozens of them just
for the parts.  Besides, who wants to play with the crap they're making
now?  Is it any wonder they're losing profits?  </rant>

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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