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From: 25ct
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 6 Apr 2002 13:22:35
Message: <3caf3ceb@news.povray.org>
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So what scene are you going to do FM?
Nice blue glass.....
~Steve~
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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 14:43:58
Message: <3CB0936E.1060706@gates.com>
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its like a show room with a bunch of glass objects in it
just for fun and to try a bunch of lathes
:)
25ct wrote:
> So what scene are you going to do FM?
>
> Nice blue glass.....
>
> ~Steve~
>
>
>
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From: Marc Jacquier
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 16:42:18
Message: <3cb0af2a$1@news.povray.org>
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Hi may be you can use
a material with a transmit 1 pigment, an interior and a media emitting or
scattering for the flame.
don't forget to declare your object a hollow otherwise media don't work
I used that for a candle flame with a light in the flame
#declare flame= material // flamme_1
{
texture
{
pigment
{
color rgbt <1.0, 1.0, 1.0, 1.0>
}
finish
{
ambient 0.0
diffuse 0.0
phong 0. specular 0.
}
}
interior
{
media
{
scattering
{
1 , rgb <0.604167, 0.208333, 1.0> // isotropic scattering
}
density
{
spherical
scale 1.5
}
}
media
{
scattering
{
1 , rgb <0.5, 0.3125, 0.0> // isotropic scattering
}
}
}
}
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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 17:29:28
Message: <3CB0BA38.6020205@gates.com>
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I have to go out now but when I get home I will thanks
Marc Jacquier wrote:
> Hi may be you can use
> a material with a transmit 1 pigment, an interior and a media emitting or
> scattering for the flame.
> don't forget to declare your object a hollow otherwise media don't work
> I used that for a candle flame with a light in the flame
>
>
> #declare flame= material // flamme_1
> {
> texture
> {
> pigment
> {
> color rgbt <1.0, 1.0, 1.0, 1.0>
> }
> finish
> {
> ambient 0.0
> diffuse 0.0
> phong 0. specular 0.
> }
> }
> interior
> {
> media
> {
> scattering
> {
> 1 , rgb <0.604167, 0.208333, 1.0> // isotropic scattering
> }
> density
> {
> spherical
> scale 1.5
> }
> }
> media
> {
> scattering
> {
> 1 , rgb <0.5, 0.3125, 0.0> // isotropic scattering
> }
> }
> }
> }
>
>
>
>
>
>
>
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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 20:13:18
Message: <3CB0E09E.9000101@gates.com>
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how do I add this ?
I know i am stupid but tell me anyway
how i use this
Marc Jacquier wrote:
> Hi may be you can use
> a material with a transmit 1 pigment, an interior and a media emitting or
> scattering for the flame.
> don't forget to declare your object a hollow otherwise media don't work
> I used that for a candle flame with a light in the flame
>
>
> #declare flame= material // flamme_1
> {
> texture
> {
> pigment
> {
> color rgbt <1.0, 1.0, 1.0, 1.0>
> }
> finish
> {
> ambient 0.0
> diffuse 0.0
> phong 0. specular 0.
> }
> }
> interior
> {
> media
> {
> scattering
> {
> 1 , rgb <0.604167, 0.208333, 1.0> // isotropic scattering
> }
> density
> {
> spherical
> scale 1.5
> }
> }
> media
> {
> scattering
> {
> 1 , rgb <0.5, 0.3125, 0.0> // isotropic scattering
> }
> }
> }
> }
>
>
>
>
>
>
>
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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 20:23:18
Message: <3CB0E2F6.5050806@gates.com>
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there i got it just needed to be hollow
Marc Jacquier wrote:
> Hi may be you can use
> a material with a transmit 1 pigment, an interior and a media emitting or
> scattering for the flame.
> don't forget to declare your object a hollow otherwise media don't work
> I used that for a candle flame with a light in the flame
>
>
> #declare flame= material // flamme_1
> {
> texture
> {
> pigment
> {
> color rgbt <1.0, 1.0, 1.0, 1.0>
> }
> finish
> {
> ambient 0.0
> diffuse 0.0
> phong 0. specular 0.
> }
> }
> interior
> {
> media
> {
> scattering
> {
> 1 , rgb <0.604167, 0.208333, 1.0> // isotropic scattering
> }
> density
> {
> spherical
> scale 1.5
> }
> }
> media
> {
> scattering
> {
> 1 , rgb <0.5, 0.3125, 0.0> // isotropic scattering
> }
> }
> }
> }
>
>
>
>
>
>
>
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From: Marc Jacquier
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 8 Apr 2002 02:51:24
Message: <3cb13dec$1@news.povray.org>
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news: 3CB### [at] gatescom...
> there i got it just needed to be hollow
>
Great! An object HAS to be hollow for his media to be calculated (You can
note a higher tracing speed if not)
As you seem to be a beginner, I pull your attention on the way pov applies
textures to objects:
You can see (at least it's MY way to see:-) these textures as an
intersection between the (infinitely thin) peel of the object and a texture
which is *latent* through entire space.
Materials can have an interior definition which gives properties to the
interior of the object.
Cheers
Marc
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From: Shay
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 8 Apr 2002 12:09:32
Message: <3cb1c0bc$1@news.povray.org>
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If you are planning on putting several glass objects in your scene, you need
to work on your glass material. See fade_color in the docs.
p.s. That was a HUGE file for such a simple pic!!
-Shay
Flaming Monarch <fla### [at] gatescom> wrote in message
news:3CA### [at] gatescom...
----------------------------------------------------------------------------
----
----------------------------------------------------------------------------
----
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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 10 Apr 2002 07:34:18
Message: <3CB42339.2020902@gates.com>
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5k?
Shay wrote:
> If you are planning on putting several glass objects in your scene, you need
> to work on your glass material. See fade_color in the docs.
>
> p.s. That was a HUGE file for such a simple pic!!
> -Shay
>
> Flaming Monarch <fla### [at] gatescom> wrote in message
> news:3CA### [at] gatescom...
>
>
> ----------------------------------------------------------------------------
> ----
>
>
>
>
>
>
> ----------------------------------------------------------------------------
> ----
>
>
>
>
>
>
>
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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 10 Apr 2002 07:34:59
Message: <3CB4235F.8080402@gates.com>
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Ah yes I am new
And thanks go out to you for explaing in english that I can manage
Marc Jacquier wrote:
> news: 3CB### [at] gatescom...
>
>>there i got it just needed to be hollow
>>
>>
> Great! An object HAS to be hollow for his media to be calculated (You can
> note a higher tracing speed if not)
> As you seem to be a beginner, I pull your attention on the way pov applies
> textures to objects:
> You can see (at least it's MY way to see:-) these textures as an
> intersection between the (infinitely thin) peel of the object and a texture
> which is *latent* through entire space.
> Materials can have an interior definition which gives properties to the
> interior of the object.
> Cheers
> Marc
>
>
>
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