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> there i got it just needed to be hollow
>
Great! An object HAS to be hollow for his media to be calculated (You can
note a higher tracing speed if not)
As you seem to be a beginner, I pull your attention on the way pov applies
textures to objects:
You can see (at least it's MY way to see:-) these textures as an
intersection between the (infinitely thin) peel of the object and a texture
which is *latent* through entire space.
Materials can have an interior definition which gives properties to the
interior of the object.
Cheers
Marc
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