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Hi may be you can use
a material with a transmit 1 pigment, an interior and a media emitting or
scattering for the flame.
don't forget to declare your object a hollow otherwise media don't work
I used that for a candle flame with a light in the flame
#declare flame= material // flamme_1
{
texture
{
pigment
{
color rgbt <1.0, 1.0, 1.0, 1.0>
}
finish
{
ambient 0.0
diffuse 0.0
phong 0. specular 0.
}
}
interior
{
media
{
scattering
{
1 , rgb <0.604167, 0.208333, 1.0> // isotropic scattering
}
density
{
spherical
scale 1.5
}
}
media
{
scattering
{
1 , rgb <0.5, 0.3125, 0.0> // isotropic scattering
}
}
}
}
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