Ah yes I am new
And thanks go out to you for explaing in english that I can manage
Marc Jacquier wrote:
> news: 3CB### [at] gatescom...
>
>>there i got it just needed to be hollow
>>
>>
> Great! An object HAS to be hollow for his media to be calculated (You can
> note a higher tracing speed if not)
> As you seem to be a beginner, I pull your attention on the way pov applies
> textures to objects:
> You can see (at least it's MY way to see:-) these textures as an
> intersection between the (infinitely thin) peel of the object and a texture
> which is *latent* through entire space.
> Materials can have an interior definition which gives properties to the
> interior of the object.
> Cheers
> Marc
>
>
>
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