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Some of the 'groups (espc. p.o-t; what a surprise!) have been getting a
bit heated lately, so here's something to cheer y'all up...
"Percival couldn't shake the feeling that he was being watched."
--
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"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
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Attachments:
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Preview of image 'watched.png'
![watched.png](/povray.binaries.images/attachment/%3C3C57FD0C.D8916E14%40namtar.qub.ac.uk%3E/watched.png?preview=1)
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Cool creature. I think putting his body on the ground and having his arms in
and out of the sand would suggest an interesting means of propulsion or
perhaps the idea that creature is capable of burrowing. Looks like a sand
sea monster.
I don't know to what extent you have modeled the knight. But a shot over his
shoulder would be cool too.
-Shay
Grey Knight <s16### [at] namtar qub ac uk> wrote in message
news:3C57FD0C.D8916E14@namtar.qub.ac.uk...
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Shay wrote:
>
> Cool creature. I think putting his body on the ground and having his arms in
> and out of the sand would suggest an interesting means of propulsion or
> perhaps the idea that creature is capable of burrowing. Looks like a sand
> sea monster.
The Bone Monster's tail is actually coming out of the sand (you can't
see it too well from this angle, I know), and he is supporting himself
with his nice blobby backbone ;)
> I don't know to what extent you have modeled the knight. But a shot over his
> shoulder would be cool too.
He's made of 2 spheres and 5 cylinders. Close-ups NOT recommended!
Percival will eventually be a common sight in my pictures, but I'm gonna
increase his model detail.
> -Shay
>
> Grey Knight <s16### [at] namtar qub ac uk> wrote in message
> news:3C57FD0C.D8916E14@namtar.qub.ac.uk...
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
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Would you believe that I had a pack of these guys in my dream last
night, except with different textures, they had a texture almost like
that of a cloud (which looked very cool by the way). I don't remember
the exact context, but you had made a very impressive animation of them
and either it came alive or I was in it. I guess YNYBRTTLW....
~Kevin Wampler~
Grey Knight wrote:
>
> Some of the 'groups (espc. p.o-t; what a surprise!) have been getting a
> bit heated lately, so here's something to cheer y'all up...
>
> "Percival couldn't shake the feeling that he was being watched."
>
> --
> signature{
> "Grey Knight" contact{ email "gre### [at] yahoo com" }
> site_of_week{ url "http://digilander.iol.it/jrgpov" }
> }
>
> ------------------------------------------------------------------------
> [Image]
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Whats that little thing in the bottom right corner?
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Shay schrieb:
> Cool creature. I think putting his body on the ground and having his arms in
> and out of the sand would suggest an interesting means of propulsion or
> perhaps the idea that creature is capable of burrowing. Looks like a sand
> sea monster.
Perhaps a Little Maker, feeding on spice melange and to develop later on
to a Shai-Hulud... ...but Percival is a strange name for a young Arrakisian
sandworm, what about something sounding more Arabic?
See you in Khyberspace - http://www.geocities.com/electricafghan/index-e.html
Afghanistan Chronicle: http://www.ndh.net/home/bleimann/index-e.htm
Yadgar
Now playing: Give Love Each Day (Yes)
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Thomas Lake wrote:
>
> Whats that little thing in the bottom right corner?
Percival.
--
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Actually, Percival is the tiny ickle guy in the corner.
Yadgar wrote:
> Perhaps a Little Maker, feeding on spice melange and to develop later on
> to a Shai-Hulud... ...but Percival is a strange name for a young Arrakisian
> sandworm, what about something sounding more Arabic?
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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Pretty cool.
Reminds of some H.P. Lovecraft creatures (with darker texture...)
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"Sebastian H." wrote:
>
> Pretty cool.
> Reminds of some H.P. Lovecraft creatures (with darker texture...)
I wanted him to have a sort of "boney" look. It all started when I made
a blob that I thought looked like a vertebra (check the monster's
backbone)
I was just looking at some of the code last night and realised the code
for those tentacle-rib thiniges actually uses 1000 spheres each. That
explains the long render time anyway... The skull/head is a blob as
well.
I might put a modified version of Boney into my IRTC entry; he'd be
quite at home there ;) We'll see...
--
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