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I think it's pretty cool the way it is.
The only thing I would change is reduce the blur a little,
but I liked the image.
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For me the blur amount is fine, but far too grainy. I think 40 samples is
way too low. I had to go up to 200 for an image I just finished, but the
smooth result was well worth it.
I noticed that the grass gets suddenly darker toward the right hand side of
the image. Any idea what causes this? Maybe a really wide lawn-mower?
All the best,
Andy
"David Fontaine" <dav### [at] faricy net> wrote in message
news:3B6F06A4.EDFC4582@faricy.net...
> Final version? I've added some randomness to the minifigs and made the
> end one the flagbearer. I think it's looking pretty complete. I'm not
> sure about the exact camera position and the blur amount, but I could
> spend years moving the camera a bit and rerendering...
>
>
> My blur settings for this one are:
> aperture .5
> blur_samples 40
> confidence .98
> variance .0015
>
>
> C:\povray\Pov-Ray for Windows v3.1\lego\phalanx_blur.pov Statistics,
> Resolution 720 x 480
> --------------------------------------------------------------------------
--
> Pixels: 345600 Samples: 6260348 Smpls/Pxl: 18.11
> Rays: 68706611 Saved: 334873 Max Level: 45/50
> --------------------------------------------------------------------------
--
> Smallest Alloc: 26 bytes Largest: 38768
> Peak memory used: 139229435 bytes
> --------------------------------------------------------------------------
--
> Time For Parse: 0 hours 0 minutes 47.0 seconds (47 seconds)
> Time For Trace: 6 hours 31 minutes 51.0 seconds (23511 seconds)
> Total Time: 6 hours 32 minutes 38.0 seconds (23558 seconds)
> Total cache size: 40880
>
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
----------------------------------------------------------------------------
----
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It looks pretty good. I noticed that the flag bearer's flag is the same
one of the flags on the castle. I guess they are just practicing
marching outside their own castle, not attacking it.
Brendan
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Looks pretty cool. Just one question: Have you considered doing a movie
of your models going through a battle? :)
...Chambers
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In article <3B6F06A4.EDFC4582@faricy.net>, David Fontaine says...
> Final version? I've added some randomness to the minifigs and made the
> end one the flagbearer. I think it's looking pretty complete. I'm not
> sure about the exact camera position and the blur amount, but I could
> spend years moving the camera a bit and rerendering...
>
The idea of blurring the foreground is fine: but IMO the castle should
be in focus. The point is that one is wondering about the castle: what
are they going to do to defend themselves. But now you can't see
enough...
The scene is OK to me :)
--
Regards, Sander
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Andy Cocker wrote:
>
> For me the blur amount is fine, but far too grainy. I think 40 samples is
> way too low. I had to go up to 200 for an image I just finished, but the
> smooth result was well worth it.
I could go up on samples for another render at this res, but I plan to
render it at 5100x3400 for a poster and I think at that res it won't
matter as much; besides, the render time will already be through the
roof for a poster.
> I noticed that the grass gets suddenly darker toward the right hand side of
> the image. Any idea what causes this? Maybe a really wide lawn-mower?
The slight bands are some sort of aliasing artifacts or something to do
with the lighting in the narrow spaces inside the grass. The same
effect, but much worse, is visible in
http://davidf.faricy.net/renders/autumn.jpg which uses Gilles Tran's
grass macro.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Renato Oliveira wrote:
>
> I think it's pretty cool the way it is.
Thanks
> The only thing I would change is reduce the blur a little,
> but I liked the image.
Hmm... well, this one was at 0.5... I think I have it pretty close to
where I want it, but I could go back to 0.45.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Andrea Ryan wrote:
>
> It looks pretty good. I noticed that the flag bearer's flag is the same
> one of the flags on the castle. I guess they are just practicing
> marching outside their own castle, not attacking it.
Yep. Actually, when I put the flagbearer in, the red and blue where
switched by accident. So that is entirely intentional...
Hmm, I could switch the flags and shields around, and point the phalanx
more towards the castle. I'm never quite perfectly satisfied with the
layout on this one. Part of raytracing is knowing when to stop! :o
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Ben Chambers wrote:
>
> Looks pretty cool.
Thanks.
> Just one question: Have you considered doing a movie
> of your models going through a battle? :)
Just ship me the UltraSPARC(s) and I'll get started... ;)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Sander wrote:
>
> The idea of blurring the foreground is fine: but IMO the castle should
> be in focus. The point is that one is wondering about the castle: what
> are they going to do to defend themselves. But now you can't see
> enough...
In the current version, the castle is not under attack...
Still, I was reluctant to blur the castle much, but I want the phalanx
to be the focus, and I want visible depth of field from the right file
to the left file. Moving the castle closer cuts out too much of the
landscape IMO, and the facade is kinda featureless anyway. I think a
large part of the problem is that the phalanx is entirely in the left
half of the image, and the castle entirely in the right. If everything
was shifted right a bit it might help to bring the focus on the
phalanx. I don't think I have the patience to do too much more with it
though.
> The scene is OK to me :)
Thanks.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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