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From: David Fontaine
Subject: Phalanx revisited, with blur
Date: 9 Jul 2001 21:51:21
Message: <3B4A5DC2.FAF35F20@faricy.net>
This goes _slow_!!  I want to render it at 30"x20" 170dpi.  That's 100x
the current pixels... 750 hours?!  That's probably 40 days on and off.

I actually had it started at that res, but after 20% or so seeing it at
that level of detail I decided to change some lighting a bit and
actually noticed some finish{} errors.  :(  (It was supposed to be
rendering too while I was out East looking at colleges*, but my brother
didn't run it.)  *not Harvard!

The landscape is a little featureless, but it already goes at 7pps and
takes a lot of memory.

   aperture .5
   blur_samples 50
   confidence .96
   variance 1/512

and 4x4 area light.  Blur's still a bit grainy, but it's not that
bad, and I figure at 170dpi it'll make kind of a dither, which'll
probably make it more 'realistic' anyway.  Actually I could probably
turn
them down a tad more.

Render stats:

C:\povray\Pov-Ray for Windows v3.1\lego\phalanx_blur.pov Statistics,
Resolution 510 x 340
----------------------------------------------------------------------------
Pixels:          173400   Samples:         2962497   Smpls/Pxl: 17.08
Rays:          30236804   Saved:            145203   Max Level: 44/50
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                         1740806861       195736839     11.24
Cone/Cylinder               2425439254        37286708      1.54
CSG Intersection             751186892        20448237      2.72
CSG Merge                    135196934         8189183      6.06
CSG Union                    192948719        21103108     10.94
Disc                        3181558262      2538847386     79.80
Height Field                3569553172         8592559      0.24
Height Field Box            3569553172        38076685      1.07
Height Field Triangle        259395716        43291323     16.69
Height Field Block            50066955        49569513     99.01
Height Field Cell            426246173       151586885     35.56
Plane                         77599940         3067279      3.95
Polygon                         115450            1226      1.06
Prism                         61612262         8350435     13.55
Prism Bound                  315448833       175036261     55.49
Quartic/Poly                    268332          238839     89.01
Sphere                       224922051         5589542      2.49
Superellipsoid                 3509270         1066723     30.40
Torus                        675920473        26084592      3.86
Torus Bound                  675920473        31628486      4.68
Bounding Object              122846609        29670703     24.15
Bounding Box                1306876498       287129450     21.97
----------------------------------------------------------------------------
Roots tested:             49098515   eliminated:             1009742
Calls to Noise:          267084304   Calls to DNoise:      247288537
----------------------------------------------------------------------------
Shadow Ray Tests:         92247059   Succeeded:             10054586
Reflected Rays:             764017
Transmitted Rays:         26510290
I-Stack overflows:          209084
----------------------------------------------------------------------------
Smallest Alloc:                 26 bytes   Largest:            41696
Peak memory used:        108424091 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  22.0 seconds (22 seconds)
Time For Trace:    7 hours 27 minutes  35.0 seconds (26855 seconds)
    Total Time:    7 hours 27 minutes  57.0 seconds (26877 seconds)

Returned from renderer
POV-Ray finished

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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phalanx_blur_510.jpg


 

From: Ian Burgmyer
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 01:54:20
Message: <3b4a988c@news.povray.org>
Ooo, I like the Phalanx (the original and this one)!

"David Fontaine" <dav### [at] faricynet> wrote in message
news:3B4A5DC2.FAF35F20@faricy.net...
> The landscape is a little featureless, but it already goes at 7pps and
> takes a lot of memory.

Featureless?  David, you're dealing with LEGOs :-)

Cool image...but it seems like the castle should be in the center of the
view.  Hey, castle in the center, with a row of guys on either side!  That'd
look real nifty :-)

Anyways, good job...the focal blur gives it a nice, dramatic touch :-)

...and by the way, what processor do you run it on to get 7 pps?  If you're
getting that on an Athlon or something, there no WAY I'm using focal blur in
my scenes (I'm still on a P2-400, hehe) ;-)

-Ian


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From: Sander
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 08:46:17
Message: <MPG.15b517bc9ed36fff9897fe@NEWS.POVRAY.ORG>
In article <3B4A5DC2.FAF35F20@faricy.net>, David Fontaine says...
> This goes _slow_!!  I want to render it at 30"x20" 170dpi.  That's 100x
> the current pixels... 750 hours?!  That's probably 40 days on and off.
> 
> I actually had it started at that res, but after 20% or so seeing it at
> that level of detail I decided to change some lighting a bit and
> actually noticed some finish{} errors.  :(  (It was supposed to be
> rendering too while I was out East looking at colleges*, but my brother
> didn't run it.)  *not Harvard!
> 
> The landscape is a little featureless, but it already goes at 7pps and
> takes a lot of memory.
The blur seems a bit too much IMHO: only the last figure is more or less 
sharp, or is it intended that way?

-- 
Regards,  Sander


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From: Francois Labreque
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 09:22:07
Message: <3B4B0161.D8564C9B@videotron.ca>
David Fontaine wrote:
> 
>  [Image]

I know you wanted comments on the focal blur, but...

Before you start on your gigantic render, you might want to put some
randomness in the position of the soldiers' arms.  Even the best trained
marines can't line up their rifles EXACTLY when parading, so I strongly
suspect that a phalanx on the move wouldn't do so either.  It would add
to the realism of the scene (if such a thing can be said of Lego
characters!).  You also need a flag-bearer.

On another note, why have a drawbridge if there's no moat?  Wouldn't
heavy oak doors suffice?

Very nice clouds, BTW!  Image map?

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
    flabreque     | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
   videotron.ca


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From: Christoph Hormann
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 09:45:03
Message: <3B4B0758.5FE481E7@gmx.de>
David Fontaine wrote:
> 
> This goes _slow_!!  I want to render it at 30"x20" 170dpi.  That's 100x
> the current pixels... 750 hours?!  That's probably 40 days on and off.
> 
> [...]

Nice, but it really does not look that slow.  How about post processed
focal blur? (although this is somewhat problematic with larger renders)

There is probably also some room for optimization through clever grouping
of the different objects.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Povray
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 11:30:49
Message: <3b4b1fa9$1@news.povray.org>
Out of curiousity, what speed machine was this on?

"David Fontaine" <dav### [at] faricynet> wrote in message
news:3B4A5DC2.FAF35F20@faricy.net...
> This goes _slow_!!  I want to render it at 30"x20" 170dpi.  That's 100x
> the current pixels... 750 hours?!  That's probably 40 days on and off.


Post a reply to this message

From: David Fontaine
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 15:57:57
Message: <3B4B5C68.4CF5A0C@faricy.net>
Ian Burgmyer wrote:
> 
> Featureless?  David, you're dealing with LEGOs :-)

;)

 
> Cool image...but it seems like the castle should be in the center of the
> view.  Hey, castle in the center, with a row of guys on either side!  That'd
> look real nifty :-)

Eww, too symmetrical...

 
> Anyways, good job...the focal blur gives it a nice, dramatic touch :-)

tnx

 
> ...and by the way, what processor do you run it on to get 7 pps?  If you're
> getting that on an Athlon or something, there no WAY I'm using focal blur in
> my scenes (I'm still on a P2-400, hehe) ;-)

P3-450


-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 15:59:35
Message: <3B4B5CC9.4053381@faricy.net>
Sander wrote:
> 
> The blur seems a bit too much IMHO: only the last figure is more or less
> sharp, or is it intended that way?

Actually, the castle is in focus.  But you're right, it seems a bit odd
that the phalanx comes closer to the center of the pic but is out of
focus.  I'll try rotating the camera.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 16:04:37
Message: <3B4B5DF6.F1E8C19@faricy.net>
Francois Labreque wrote:
> 
> I know you wanted comments on the focal blur, but...
> 
> Before you start on your gigantic render, you might want to put some
> randomness in the position of the soldiers' arms.  Even the best trained
> marines can't line up their rifles EXACTLY when parading, so I strongly
> suspect that a phalanx on the move wouldn't do so either.  It would add
> to the realism of the scene (if such a thing can be said of Lego
> characters!).  You also need a flag-bearer.

Hmm, yeah...

 
> On another note, why have a drawbridge if there's no moat?  Wouldn't
> heavy oak doors suffice?

Look very closely, there is a moat... and it's actually the right width
for the drawbridge!  And there's a green/gray stone foundation under the
castle you can just barely see.  I moved the camera down to be about
eye-level with the pahalanx, but the moat disapperead...


> Very nice clouds, BTW!  Image map?

Jaime Vives Piqueres' method.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Phalanx revisited, with blur
Date: 10 Jul 2001 16:06:06
Message: <3B4B5E4E.783A596B@faricy.net>
Christoph Hormann wrote:
> 
> Nice, but it really does not look that slow.  How about post processed
> focal blur? (although this is somewhat problematic with larger renders)

That's cheating!  ;)

 
> There is probably also some room for optimization through clever grouping
> of the different objects.

Like how?  Grouping doesn't matter for just a big pile of objects I
thought.  Maybe I can speed up individual pieces though...

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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