POV-Ray : Newsgroups : povray.binaries.images : Phalanx revisited, with blur : Phalanx revisited, with blur Server Time
18 Aug 2024 02:18:28 EDT (-0400)
  Phalanx revisited, with blur  
From: David Fontaine
Date: 9 Jul 2001 21:51:21
Message: <3B4A5DC2.FAF35F20@faricy.net>
This goes _slow_!!  I want to render it at 30"x20" 170dpi.  That's 100x
the current pixels... 750 hours?!  That's probably 40 days on and off.

I actually had it started at that res, but after 20% or so seeing it at
that level of detail I decided to change some lighting a bit and
actually noticed some finish{} errors.  :(  (It was supposed to be
rendering too while I was out East looking at colleges*, but my brother
didn't run it.)  *not Harvard!

The landscape is a little featureless, but it already goes at 7pps and
takes a lot of memory.

   aperture .5
   blur_samples 50
   confidence .96
   variance 1/512

and 4x4 area light.  Blur's still a bit grainy, but it's not that
bad, and I figure at 170dpi it'll make kind of a dither, which'll
probably make it more 'realistic' anyway.  Actually I could probably
turn
them down a tad more.

Render stats:

C:\povray\Pov-Ray for Windows v3.1\lego\phalanx_blur.pov Statistics,
Resolution 510 x 340
----------------------------------------------------------------------------
Pixels:          173400   Samples:         2962497   Smpls/Pxl: 17.08
Rays:          30236804   Saved:            145203   Max Level: 44/50
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                         1740806861       195736839     11.24
Cone/Cylinder               2425439254        37286708      1.54
CSG Intersection             751186892        20448237      2.72
CSG Merge                    135196934         8189183      6.06
CSG Union                    192948719        21103108     10.94
Disc                        3181558262      2538847386     79.80
Height Field                3569553172         8592559      0.24
Height Field Box            3569553172        38076685      1.07
Height Field Triangle        259395716        43291323     16.69
Height Field Block            50066955        49569513     99.01
Height Field Cell            426246173       151586885     35.56
Plane                         77599940         3067279      3.95
Polygon                         115450            1226      1.06
Prism                         61612262         8350435     13.55
Prism Bound                  315448833       175036261     55.49
Quartic/Poly                    268332          238839     89.01
Sphere                       224922051         5589542      2.49
Superellipsoid                 3509270         1066723     30.40
Torus                        675920473        26084592      3.86
Torus Bound                  675920473        31628486      4.68
Bounding Object              122846609        29670703     24.15
Bounding Box                1306876498       287129450     21.97
----------------------------------------------------------------------------
Roots tested:             49098515   eliminated:             1009742
Calls to Noise:          267084304   Calls to DNoise:      247288537
----------------------------------------------------------------------------
Shadow Ray Tests:         92247059   Succeeded:             10054586
Reflected Rays:             764017
Transmitted Rays:         26510290
I-Stack overflows:          209084
----------------------------------------------------------------------------
Smallest Alloc:                 26 bytes   Largest:            41696
Peak memory used:        108424091 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  22.0 seconds (22 seconds)
Time For Trace:    7 hours 27 minutes  35.0 seconds (26855 seconds)
    Total Time:    7 hours 27 minutes  57.0 seconds (26877 seconds)

Returned from renderer
POV-Ray finished

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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