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From: Norbert Kern
Subject: IRTC-WIP2
Date: 26 May 2001 03:08:32
Message: <3b0f5670@news.povray.org>
Hi all,

my second version.
I worked on textures and added a background, sky, ferns and more pines.
Some informations:
90000 Grassblades (two sorts)
 1500 simple ferns
  161 trees (only copies of one tree)
    25 simple flowers
      1 better fern

peak memory 492 MB
1 h 41 min to parse
4 h 2 min to render with AA0.1 on my old PII with 266 Mh

Now I think the difficult part can begin.
comments?


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From: Nekar Xenos
Subject: Re: IRTC-WIP2
Date: 26 May 2001 03:20:39
Message: <3b0f5947@news.povray.org>
*struggles to recover from shock. Takes a deep breath...*

Wonderfull. Beautifull. Wonde-(oops 1've said that already).  Beau- ....
stunning. Amazing.

Ok. Modelling is great. It might be better if you could change the colour of
each tree slightly. The bark also looks a bit over-saturated as well as the
ferns in the back. Also maybe you should put some mountains in the background.
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
"Norbert Kern" <nor### [at] t-onlinede> wrote in message
news:3b0f5670@news.povray.org...
> Hi all,
>
> my second version.
> I worked on textures and added a background, sky, ferns and more pines.
> Some informations:
> 90000 Grassblades (two sorts)
>  1500 simple ferns
>   161 trees (only copies of one tree)
>     25 simple flowers
>       1 better fern
>
> peak memory 492 MB
> 1 h 41 min to parse
> 4 h 2 min to render with AA0.1 on my old PII with 266 Mh
>
> Now I think the difficult part can begin.
> comments?
>
>
>
>


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From: Christoph Hormann
Subject: Re: IRTC-WIP2
Date: 26 May 2001 04:06:45
Message: <3B0F6455.BC08AA6C@gmx.de>
That really looks good, especially the water.  The trees look quite
uniform in the upper parts, radiosity would be interesting for that, but
probably could be extremely slow.  

The far parts of the scene look somehow strange, as if there is a double
horizon, the left part extends much further than the right.  If there
should be some lake behind the trees, it would help if the actual horizon
would be visible between the trees.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Nikodemus Siivola
Subject: Re: IRTC-WIP2
Date: 26 May 2001 06:55:17
Message: <3b0f8b95@news.povray.org>
> Now I think the difficult part can begin.
> comments?

*Falls off the chair*

After a loooong look, the only thing that bothers me is that the sky is
visible much lower on the right than on the left. More stuff to the right
upper corner... This is awesome.

 - Nikodemus


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From: Norbert Kern
Subject: Re: IRTC-WIP2
Date: 26 May 2001 07:34:57
Message: <3b0f94e1$1@news.povray.org>
In the finished version there will be several different trees, this tree is
only a "simple" placeholder.
You have a good eye and have seen the faults of the pic at once.

Norbert


Nekar Xenos <j-p### [at] citywalkcoza> schrieb in im Newsbeitrag:
3b0f5947@news.povray.org...
> *struggles to recover from shock. Takes a deep breath...*
>
> Wonderfull. Beautifull. Wonde-(oops 1've said that already).  Beau- ....
> stunning. Amazing.
>
> Ok. Modelling is great. It might be better if you could change the colour
of
> each tree slightly. The bark also looks a bit over-saturated as well as
the
> ferns in the back. Also maybe you should put some mountains in the
background.
> --
> /* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local
R=seed(0);
> blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local
N=(
> vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale
.02}sphere{N
> ,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1
scale.01}sphere{<N.x+40,-N.y,N.z>1,1
> scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}


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From: Bill DeWitt
Subject: Re: IRTC-WIP2
Date: 26 May 2001 07:46:55
Message: <3b0f97af@news.povray.org>
I saw this and I thought I heard the sound of swamp birds and the
lapping of water.

    Then I realized that I live in Florida and the swamp birds were outside
my window and my dog was drinking out of the toilet.

    Nonetheless, it is quite good. Clearly you need the individual trees and
maybe some schools of minnows haunting the edges of the grass... Do you have
a Heron?

    And what is it with what looks like a mound of earth in the left? Could
that be a Seminole waste mound? Good place to look for artifacts like
pottery and arrow heads... Here in Florida anything that high off the
waterlevel has a condo on it.


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From: Norbert Kern
Subject: Re: IRTC-WIP2
Date: 26 May 2001 07:47:30
Message: <3b0f97d2$1@news.povray.org>
You are right, radiosity would be good to add some depth to the trees.
But I will change the trees, add isosurfaces and hopfully will use
scattering media.
Therefore radiosity with many scene objects is for people with GHz machines
and DDRDRAM (or Rambus).
Just for fun I will try a small render with the simplest settings.

And, yes, there should be a lake behind the trees. I have to change
something there.

Norbert



Christoph Hormann <chr### [at] gmxde> schrieb in im Newsbeitrag:
3B0F6455.BC08AA6C@gmx.de...
>
> That really looks good, especially the water.  The trees look quite
> uniform in the upper parts, radiosity would be interesting for that, but
> probably could be extremely slow.
>
> The far parts of the scene look somehow strange, as if there is a double
> horizon, the left part extends much further than the right.  If there
> should be some lake behind the trees, it would help if the actual horizon
> would be visible between the trees.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Norbert Kern
Subject: Re: IRTC-WIP2
Date: 26 May 2001 07:51:39
Message: <3b0f98cb$1@news.povray.org>

horizont.
I see from the comments, my intended sea cannot be recognized easily as
such.
Thanx

Norbert



Nikodemus Siivola <tsi### [at] cchutfi> schrieb in im Newsbeitrag:
3b0f8b95@news.povray.org...
> > Now I think the difficult part can begin.
> > comments?
>
> *Falls off the chair*
>
> After a loooong look, the only thing that bothers me is that the sky is
> visible much lower on the right than on the left. More stuff to the right
> upper corner... This is awesome.
>
>  - Nikodemus
>
>
>


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From: Sander
Subject: Re: IRTC-WIP2
Date: 26 May 2001 08:30:00
Message: <MPG.1579c03bd66a1374989798@NEWS.POVRAY.ORG>
In article <3b0f94e1$1@news.povray.org>, Norbert Kern says...
> In the finished version there will be several different trees, this tree is
> only a "simple" placeholder.
> You have a good eye and have seen the faults of the pic at once.
> 
> Norbert
> 
You call these "simple" placeholders?? I can't wait to see your 
definitive trees!! I love the image: it looks great and real as it is 
already. Sure to be a winner :))
-- 
Regards,  Sander


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From: Steve
Subject: Re: IRTC-WIP2
Date: 26 May 2001 09:11:29
Message: <slrn9gv9l2.eue.steve@zero-pps.localdomain>
On Sat, 26 May 2001 09:08:38 +0200, Norbert Kern wrote:
>Hi all,
>
>my second version.
>I worked on textures and added a background, sky, ferns and more pines.
>Some informations:

Now that is stunning, but the light seems a bit too blue, try to give the 
light a slight yellowish tinge, that'll make it feel warm and humid. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:45pm  up 113 days, 14:33,  2 users,  load average: 1.34, 1.25, 1.09


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