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The computer translated this even worse than the other one, so I tried to
fix this up to make more sense... maybe I should ask my sister, she's
studying French in school... Somebody tell me to stop doing these useless
translations, please.
Wow! It is my first time to have the chance of knowing another POV-Ray user
also from Quebec... That could be useful for us. Enchanted to make your
knowledge (?), and especially thank you for your opinion on the image I sent
today.
And the horrible french translated version (yes, I know that you probably
know english, I'm just very bored and have nothing better to do than
homework or POV stuff or this stuff):
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recommande fortement le forum nzn.fr.3d.pov (tous les utilisateurs de pov de
bon, tu verras.
d'autres!
> pas pire pantoute!
on pourrait se donner des trucs en dehors du forum.....
material_map).
> n'ont pas l'air d'aller ensemble.
> Je te conseillerais d'utiliser seulement la teinte de bois brune.
> Sinon, tout est beau!
En fait, c'est assez rare que j' utilise les textures comprisent dans le
du logiciel Pov... Cette fois, j' utilise Woods.inc, mais je dois avouer
que
je n' ai
ce genre de
fichier... Je compte bien explorer les texturations de bois plus en
profondeur.
d'accord, je vais te donner demain (juste le temps de le retrouver)le site
> ps: j'aime bien les caustics qu'on voit dans les verres.
Je n' utilise pas l' effet caustic dans cette image...
Ah ben, j'ai pourtant cru en voir...
>
>
> Louis
Moi aussi!! :o)))
En t-k bye bye
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this is just getting weird... dang dns server is down so i cannot get to
babel fish..
oh well lets see, my french gets me
first aussi chance uninstaller povray......
unistall povray? - you gotta be kidding,....
(i got a G in GCSE french - we were told it was techinally impossable to
fail - i tried to and failed)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Al_Canada wrote:
>
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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Francois Labreque wrote:
>
> Al_Canada wrote:
> >
>
I forgot to add: This should be going in povray-off-topic, not p.b.i
Thank you.
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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Al_Canada <flo### [at] sympatico ca> wrote:
> [-- text/plain, encoding 7bit, 15 lines --]
> I just finished this image, today, and wanted to get
> some critiques.... The whole image is done using
> POV bolean operators, and Trig calculations.
> I used woods.inc as a texture library, but did the
> floor with a while loop in order to be able to translate
> the texturation of each pieces of wood in a kinda
> randomly style...
I've always considered the torus to be under utilized in POV. Most effects
can be generated with proper torus segments.
Very nice work, Btw.
Geoff
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That sounds like the way I work most any scene.
Al_Canada wrote:
>
>
> > Give me source or give me death! Dang, that's good! :)
>
> The source is not that easy to give, but may be I could send part
> of the source.... In fact, there is an include file for the glasses,
> another one for the whole object_table, and a pov_file which
> one is the organization of the whole... May be I could send the
> object_table on the text_scene_files forum.
>
> Thank you, Tony
>
> Alex
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I hope you were serious about posting some of the source. I would like to
learn if there is a simple way of doing this.
Thank you,
-Shay
Al_Canada <flo### [at] sympatico ca> wrote in message
news:3AEF4C8F.C7F08CB6@sympatico.ca...
>
> I just finished this image, today, and wanted to get
> some critiques.... The whole image is done using
> POV bolean operators, and Trig calculations.
> I used woods.inc as a texture library, but did the
> floor with a while loop in order to be able to translate
> the texturation of each pieces of wood in a kinda
> randomly style...
>
> render time: about 12 minutes
> pentium celeron 200megahertz
> pov_ray for windows.
>
> Alex Pilote, Quebec
>
----------------------------------------------------------------------------
----
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It's a very nice image. Well done !
Maybe you'll find this thread interesting:
news://news.povray.org/3939960B.D322FE9B%40hotmail.com
"Twisted Lathe" 4. June 2000 (It's all CSG too =)
--
Best regards,
Tor Olav
mailto:tor### [at] hotmail com
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok
Al_Canada wrote:
>
> I just finished this image, today, and wanted to get
> some critiques.... The whole image is done using
> POV bolean operators, and Trig calculations.
> I used woods.inc as a texture library, but did the
> floor with a while loop in order to be able to translate
> the texturation of each pieces of wood in a kinda
> randomly style...
>
> render time: about 12 minutes
> pentium celeron 200megahertz
> pov_ray for windows.
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Al_Canada wrote:
>
> I just finished this image, today, and wanted to get
> some critiques.... The whole image is done using
> POV bolean operators, and Trig calculations.
> I used woods.inc as a texture library, but did the
> floor with a while loop in order to be able to translate
> the texturation of each pieces of wood in a kinda
> randomly style...
>
Looks nice, but what bothers me are the reflections on the ground. The
planks the floor is made of don't look that polished that you would
actually have any reflections.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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