POV-Ray : Newsgroups : povray.binaries.images : Factory 2 (2 pics 15+14 ko) Server Time
18 Aug 2024 14:19:03 EDT (-0400)
  Factory 2 (2 pics 15+14 ko) (Message 1 to 7 of 7)  
From: gemelli david
Subject: Factory 2 (2 pics 15+14 ko)
Date: 27 Apr 2001 03:17:02
Message: <3AE91D01.5040902@xlstudio.com>
Here is a new version:
- better contrast
- rusted fence
- rotated fence (thanks for the idea !)
- added lights

Still need:
- some structures (those I tried wasn't good)
- a sun in the left corner maybe

I posted a view of a tower without fog...

and I corrected the code I posted for the fence...there was a mistake 
producing too much cylinders...
#declare Grille00 =
union {
  cylinder {<0.0, 0.0, -0.015>, <0.0, -0.75, 0.015>, 0.015}
  blob {
   threshold 0.6
#local ii = -1;
#while (ii < 81)
  sphere {<0.03, 0.0, -0.015>, 0.014, 1.0 rotate (ii*360.0/80.0)*z 
translate (ii*0.03/80.0)*z translate -0.03*x}
  #local ii = ii + 1;
#end
  }
}

#declare Fence =
union {
#local ii = 0;
#while (ii < 20)
  #local jj = 0;
  #while (jj < 20)
   object {Grille00 translate <0.0, -5 + (ii * 0.75), -5 + (jj * 0.75)>}
   #local jj = jj + 1;
  #end
  cylinder {<-0.03, -5.0 + (ii * 0.75), -5.0>, <-0.03, -5.0 + (ii * 
0.75), 5.0>, 0.015}
  #local ii = ii + 1;
#end
}


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Attachments:
Download 'factory 03.jpg' (15 KB) Download 'factory tower.jpg' (14 KB)

Preview of image 'factory 03.jpg'
factory 03.jpg

Preview of image 'factory tower.jpg'
factory tower.jpg


 

From: Nekar Xenos
Subject: Re: Factory 2 (2 pics 15+14 ko)
Date: 27 Apr 2001 07:04:43
Message: <3ae9524b@news.povray.org>
Reminds me of Sasol, he Gail?

Looking good.

Nekar
"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3AE### [at] xlstudiocom...
> Here is a new version:
> - better contrast
> - rusted fence
> - rotated fence (thanks for the idea !)
> - added lights
>
> Still need:
> - some structures (those I tried wasn't good)
> - a sun in the left corner maybe
>
> I posted a view of a tower without fog...
>
> and I corrected the code I posted for the fence...there was a mistake
> producing too much cylinders...
> #declare Grille00 =
> union {
>   cylinder {<0.0, 0.0, -0.015>, <0.0, -0.75, 0.015>, 0.015}
>   blob {
>    threshold 0.6
> #local ii = -1;
> #while (ii < 81)
>   sphere {<0.03, 0.0, -0.015>, 0.014, 1.0 rotate (ii*360.0/80.0)*z
> translate (ii*0.03/80.0)*z translate -0.03*x}
>   #local ii = ii + 1;
> #end
>   }
> }
>
> #declare Fence =
> union {
> #local ii = 0;
> #while (ii < 20)
>   #local jj = 0;
>   #while (jj < 20)
>    object {Grille00 translate <0.0, -5 + (ii * 0.75), -5 + (jj * 0.75)>}
>    #local jj = jj + 1;
>   #end
>   cylinder {<-0.03, -5.0 + (ii * 0.75), -5.0>, <-0.03, -5.0 + (ii *
> 0.75), 5.0>, 0.015}
>   #local ii = ii + 1;
> #end
> }
>


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From: Batronyx
Subject: Re: Factory 2 (2 pics 15+14 ko)
Date: 28 Apr 2001 01:23:24
Message: <3aea53cc@news.povray.org>
Well I didn't have any problems with mistaking this one for a reflected
image. I immediately recognized the chain link fence. I like the addition of
the parking lot lights ( at least I don't recall seeing them before ) and it
appears to be subtly focal blurred. Nice touch.

----------------------------------------
Batronyx ^"^
bat### [at] cadronhsacom
http://www.batronyx.com
Bhuddist monk to hotdog vendor:
     "Make me one with everything."
----------------------------------------


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From: David Fontaine
Subject: Re: Factory 2 (2 pics 15+14 ko)
Date: 28 Apr 2001 22:12:50
Message: <3AEB7795.797D592B@faricy.net>
Man, this is dismal, but not quite... I think that color makes the mood
subjective to the viewer.  Very original.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Gail Shaw
Subject: Re: Factory 2 (2 pics 15+14 ko)
Date: 30 Apr 2001 02:47:32
Message: <3aed0a84@news.povray.org>
Nekar Xenos <j-p### [at] citywalkcoza> wrote in message
news:3ae9524b@news.povray.org...
> Reminds me of Sasol, he Gail?
>
> Looking good.
>

Never been there. Besides I don't think our pollution is quite that bad.

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Gail Shaw
Subject: Re: Factory 2 (2 pics 15+14 ko)
Date: 30 Apr 2001 03:03:55
Message: <3aed0e5b@news.povray.org>
gemelli david <d.g### [at] xlstudiocom> wrote in message
news:3AE### [at] xlstudiocom...
> Here is a new version:

Nice. I really like the subtle focal blur.

> Still need:
> - some structures (those I tried wasn't good)

How about a couple of small vehicles parked near
the towers.

The dirt streaks texture on the tower is interesting. Is it some form
of gradient texture?

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: gemelli david
Subject: Re: Factory 2 (2 pics 15+14 ko)
Date: 1 May 2001 09:47:01
Message: <3AEEBE77.1080108@xlstudio.com>
yes...a layer put above the parts that need it...
#declare Tex1 =
texture {
  pigment {
   gradient y
   color_map {
     [0.00 color rgbt 1.0]
     [0.45 color rgbt <0.0, 0.0, 0.0, 1.0>]
     [0.55 color rgbt <0.01, 0.01, 0.01, 0.75>]
     [0.70 color rgbt <0.01, 0.01, 0.01, 0.1>]
     [0.95 color rgbt <0.01, 0.01, 0.01, 0.0>]
     [1.50 color rgbt <0.01, 0.01, 0.01, 0.0>]
   }
   turbulence 0.15
   scale <1.0, 1.1, 1.0>
  }
}

      David


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