POV-Ray : Newsgroups : povray.binaries.images : Factory 2 (2 pics 15+14 ko) : Re: Factory 2 (2 pics 15+14 ko) Server Time
18 Aug 2024 12:22:33 EDT (-0400)
  Re: Factory 2 (2 pics 15+14 ko)  
From: Nekar Xenos
Date: 27 Apr 2001 07:04:43
Message: <3ae9524b@news.povray.org>
Reminds me of Sasol, he Gail?

Looking good.

Nekar
"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3AE### [at] xlstudiocom...
> Here is a new version:
> - better contrast
> - rusted fence
> - rotated fence (thanks for the idea !)
> - added lights
>
> Still need:
> - some structures (those I tried wasn't good)
> - a sun in the left corner maybe
>
> I posted a view of a tower without fog...
>
> and I corrected the code I posted for the fence...there was a mistake
> producing too much cylinders...
> #declare Grille00 =
> union {
>   cylinder {<0.0, 0.0, -0.015>, <0.0, -0.75, 0.015>, 0.015}
>   blob {
>    threshold 0.6
> #local ii = -1;
> #while (ii < 81)
>   sphere {<0.03, 0.0, -0.015>, 0.014, 1.0 rotate (ii*360.0/80.0)*z
> translate (ii*0.03/80.0)*z translate -0.03*x}
>   #local ii = ii + 1;
> #end
>   }
> }
>
> #declare Fence =
> union {
> #local ii = 0;
> #while (ii < 20)
>   #local jj = 0;
>   #while (jj < 20)
>    object {Grille00 translate <0.0, -5 + (ii * 0.75), -5 + (jj * 0.75)>}
>    #local jj = jj + 1;
>   #end
>   cylinder {<-0.03, -5.0 + (ii * 0.75), -5.0>, <-0.03, -5.0 + (ii *
> 0.75), 5.0>, 0.015}
>   #local ii = ii + 1;
> #end
> }
>


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