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Version 2
I moved the light source to the right (Note to self: Never
put the main light behind the camera unless there is a very good
reason) and added some details in the foreground.
The figure is a poser model and the clothing is a 3ds import
from http://www.stewstras.net/baument/downloads.htm
The snow on the flagpole was done with a the snow_blobs
macro (Who wrote that?)
Flag created with cloth simulator 0.4.0
I originally intended this scene for the irtc, but I don't
think I'm going to enter it.
Comments?
Gail
--
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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Attachments:
Download 'IceCastle.jpg' (38 KB)
Preview of image 'IceCastle.jpg'
![IceCastle.jpg](/povray.binaries.images/attachment/%3C3ae6b416%40news.povray.org%3E/IceCastle.jpg?preview=1)
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I think the castle looks very good. But I can suggest a few improvements.
The perspective is somehow off. The castle looks small instead of far away.
I don't know how to fix this but maybe taking a look at the scene from above
and checking the scale distances between the objects would help.
A slope map would I think improve the appearance of the mountains. The
mountains are also a little smooth.
The figure's staff is in front of a shadow and therefore hard for me to see.
Just my opinion for what it's worth.
-Shay
Gail Shaw <gsh### [at] monotix co za> wrote in message
news:3ae6b416@news.povray.org...
> Version 2
>
> I moved the light source to the right (Note to self: Never
> put the main light behind the camera unless there is a very good
> reason) and added some details in the foreground.
>
> The figure is a poser model and the clothing is a 3ds import
> from http://www.stewstras.net/baument/downloads.htm
>
> The snow on the flagpole was done with a the snow_blobs
> macro (Who wrote that?)
>
> Flag created with cloth simulator 0.4.0
>
> I originally intended this scene for the irtc, but I don't
> think I'm going to enter it.
>
> Comments?
>
> Gail
> --
> *************************************************************************
> * gsh### [at] monotix co za * Step into the abyss, *
> * http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
> *************************************************************************
> * The difficult we do immediately, the impossible takes a little longer *
> *************************************************************************
>
>
>
Post a reply to this message
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You've really added some interest to this scene, but I only saw
the flag when I was specifically looking for it, maybe have
a bit more contrast between the flag and the rocks.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:31am up 83 days, 12:16, 2 users, load average: 2.00, 2.01, 2.00
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Shay <sah### [at] simcoparts com> wrote in message
news:3ae70bc7$1@news.povray.org...
>
> A slope map would I think improve the appearance of the mountains. The
> mountains are also a little smooth.
It is a slope map. What do you think is wrong?
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
Post a reply to this message
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Guess I was wrong then. I think it's just the smoothness of the mountains,
but the clean snow doesn't look to me like it's holding to the more
horizontal parts of the mountain. The ridge in front of the castle has one
area that looks definitely like a spot rather than a deposit of clean snow.
Craggier mountains would look better to me, but that's just my taste.
Shay
Gail Shaw <gsh### [at] monotix co za> wrote in message
news:3ae8207d$1@news.povray.org...
>
> Shay <sah### [at] simcoparts com> wrote in message
> news:3ae70bc7$1@news.povray.org...
> >
> > A slope map would I think improve the appearance of the mountains. The
> > mountains are also a little smooth.
>
> It is a slope map. What do you think is wrong?
>
> Gail
> *************************************************************************
> * gsh### [at] monotix co za * Step into the abyss, *
> * http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
> *************************************************************************
> * The difficult we do immediately, the impossible takes a little longer *
> *************************************************************************
>
>
>
Post a reply to this message
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I'm confused. It looks like stars throughout yet I'm guessing it is snow
falling. But there's the aurora (clear sky). Since it is "ice" castle I
see it as looking through clear ice into space beyond. Really messes with
my perception.
Bob H.
"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:3ae6b416@news.povray.org...
> Version 2
>
> I moved the light source to the right (Note to self: Never
> put the main light behind the camera unless there is a very good
> reason) and added some details in the foreground.
>
> The figure is a poser model and the clothing is a 3ds import
> from http://www.stewstras.net/baument/downloads.htm
>
> The snow on the flagpole was done with a the snow_blobs
> macro (Who wrote that?)
>
> Flag created with cloth simulator 0.4.0
>
> I originally intended this scene for the irtc, but I don't
> think I'm going to enter it.
>
> Comments?
>
> Gail
> --
> *************************************************************************
> * gsh### [at] monotix co za * Step into the abyss, *
> * http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
> *************************************************************************
> * The difficult we do immediately, the impossible takes a little longer *
> *************************************************************************
>
>
>
Post a reply to this message
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Bob H. <omn### [at] msn com> wrote in message
news:3ae82824@news.povray.org...
> I'm confused. It looks like stars throughout yet I'm guessing it is snow
> falling. But there's the aurora (clear sky). Since it is "ice" castle I
> see it as looking through clear ice into space beyond. Really messes with
> my perception.
>
Uuh, good point. Snow doesnt fall from a clear sky. I'll scrap the snow.
It's ice castle because the castle is made of ice.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
Post a reply to this message
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Gail Shaw wrote:
>
> Version 2
>
> I moved the light source to the right (Note to self: Never
> put the main light behind the camera unless there is a very good
> reason) and added some details in the foreground.
>
> The figure is a poser model and the clothing is a 3ds import
> from http://www.stewstras.net/baument/downloads.htm
>
It all looks really good, just the mountains seem quite ordinarily to me,
some more interesting shape would be good.
> The snow on the flagpole was done with a the snow_blobs
> macro (Who wrote that?)
>
I'm not sure, i wrote some snow macro that uses blobs, but i never named
it snow_blobs IIRC:
Subject: Snow macro WIP code
Date: Tue, 28 Nov 2000 18:32:25
Newsgroups: povray.text.scene-files
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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Christoph Hormann <chr### [at] gmx de> wrote in message
news:3AE898A5.8F648184@gmx.de...
>
> It all looks really good, just the mountains seem quite ordinarily to me,
> some more interesting shape would be good.
I'm going to experiment with perlin noise and rmf later today.
> I'm not sure, i wrote some snow macro that uses blobs, but i never named
> it snow_blobs IIRC:
>
I had a look at that, it's not the same one. The start of the macro is as
follows
#macro snow_blobs()
#declare high_x = 0;
#declare low_x = 100;
#declare high_z = 0;
#declare low_z = 100;
#declare R_Val = 0.1;
#declare S_Val = 1.0;
#declare R1 = seed(123);
#declare R2 = seed(456);
#declare R3 = seed(789);
#declare R4 = seed(987);
#declare R5 = seed(654);
#declare x_count = XStart;
Gail
--
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
Post a reply to this message
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