POV-Ray : Newsgroups : povray.binaries.images : watch (40 Kb) Server Time
18 Aug 2024 18:14:12 EDT (-0400)
  watch (40 Kb) (Message 6 to 15 of 15)  
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From: Alberto
Subject: Re: watch (40 Kb)
Date: 15 Apr 2001 19:38:48
Message: <3ADA30D5.FB86BE8D@usb.ve>
Mick Hazelgrove wrote:
> 
> Try changing the background colour to either Blue/puple or even green. It'll
> probably make the brass look brighter.
> 
hum... Interesting. I'll give it a tray. Thanks Mick.


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From: Jari Juslin
Subject: Re: watch (40 Kb)
Date: 15 Apr 2001 20:16:28
Message: <3ADA39D9.1677B1C9@iki.fi>
Alberto wrote:
> I agree with you. I'll change the knob, may be using a Bezier prism.

How about using some isosurface? Your knob reminded me of that in
Isosurface Tutorial (on page
http://www.econym.demon.co.uk/isotut/builtin.htm) and I made few quick
trials. Source and results are below.


     * * *

#version unofficial MegaPov 0.7;

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

camera {
  location  <      16,     16,      10>
  sky       <    0.00000,     0.00000,     1.00000> // Use right
handed-system 
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.35006,         0.0,         0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
  angle         12.00000    // Vertical      24.750
  look_at   <      0,       0,      0>
}

light_source {            
  <75, 50, 50>
  color red 1.0  green 1.0  blue 1.0  // light's color
}

#declare Theta  = function{"TH"}

isosurface {  // Spherical
  function{ x*x + y*y + z*z + sin(Theta*20)*0.05*(1-abs(y)) }
  method 2
  max_gradient 8
  threshold 1
  sign 1
  contained_by { box{ -1.1, 1.1 } }
  pigment {rgb 1}
  finish { phong 0.5 }
  translate <0.9, -0.9, 0.9>
}

isosurface { // Quadrical
  function { x*x + (y*y)*0.6 + (y*y*y*y)*0.4 + z*z +
sin(Theta*20)*0.05*(1-abs(y)) }
  method 2
  max_gradient 8
  threshold 1
  sign 1
  contained_by { box{ -1.1, 1.1 } }
  pigment {rgb 1}
  finish { phong 0.5 }
  translate <-0.9, 0.9, 0.9>
} 

isosurface {
  function { x*x + (y*y*y*y*y*y) + z*z + sin(Theta*20)*0.05*(1-abs(y)) }
  method 2
  max_gradient 8
  threshold 1
  sign 1
  contained_by { box{ -1.1, 1.1 } }
  pigment {rgb 1}
  finish { phong 0.5 }
  translate <0, 0, -0.9>
} 
 
     * * *

-- 
          /"\                           |    iki.
          \ /     ASCII Ribbon Campaign |    fi/
           X      Against HTML Mail     |    zds
          / \


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Attachments:
Download 'iso_knob0.jpg' (24 KB)

Preview of image 'iso_knob0.jpg'
iso_knob0.jpg


 

From: Alberto
Subject: Re: watch (40 Kb)
Date: 15 Apr 2001 20:16:40
Message: <3ADA39B5.12818648@usb.ve>
> Chris Huff wrote:
> 
> Set the ambient on the metal surfaces to 0, and ...

I think I've been raytraycing to much these days. I forgot the ambient
and brilliance settings.

Thank you Chris, your comments are of much use.

Alberto.


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From: Alberto
Subject: Re: watch (40 Kb)
Date: 15 Apr 2001 20:39:24
Message: <3ADA3F06.E4F972FA@usb.ve>
> Jari Juslin wrote:
> 
> How about using some isosurface? ...

I think that the last one fits better my needs, but I'm not sure. Thank
you though.

Regards, Alberto.


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From: JRG
Subject: Re: watch (40 Kb)
Date: 16 Apr 2001 08:29:48
Message: <3adae5bc@news.povray.org>
Alberto wrote:
> I think I've been raytraycing to much these days. I forgot the ambient
> and brilliance settings.
Have a look to the finish settings in my metal textures in the
pov-scene-text-files. They work in most cases. And try brilliance 1.5 or up.
With a bit of work around the textures and the environment (try to add a
skysphere or a box) you'll get a neat image. Did you use radiosity?
jrg.


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From: Andrea Ryan
Subject: Re: watch (40 Kb)
Date: 16 Apr 2001 21:49:05
Message: <3ADB9ECA.BAFF6C93@global2000.net>
Wow.  A watch face with no image maps seems difficult.  How was it made?  Is
it made of cylinders, boxes placed with macros and text rotated so it faces
up?  How about a chain or little dials?  It would be cool to make a
grandfather clock with a dial that tells the phrases of the Moon.  Maybe it
could use include files to render a clock set to the current time.  I jump
between many projects and never get them done! :)
Brendan

Alberto wrote:

> Done entirely within megapov. No images maps were used.
>
> After trying with different normal settings, I decided to get rid of them.
>
> Regards,  Alberto.
>
>   ------------------------------------------------------------------------
>  [Image]


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From: David C  Jones
Subject: Re: watch (40 Kb)
Date: 17 Apr 2001 00:34:44
Message: <3adbc7e4@news.povray.org>
"Andrea Ryan" <ary### [at] global2000net> wrote in message
news:3ADB9ECA.BAFF6C93@global2000.net...
> Wow.  A watch face with no image maps seems difficult.  How was it made?
Is
> it made of cylinders, boxes placed with macros and text rotated so it
faces up?

I can't speak for Alberto, but for the animation that Josh and I did for the
IRTC I made a 3D clock face.  Opposite of the stopwatch though, we turned
that into an imagemap for what we needed to do with it.  Pic and code is
below if you are interested.  A previous version of this used paper thin
boxes instead of cylinders capped with spheres, but I wanted a more 3-D
effect than what I had in the first round.

Davy


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Attachments:
Download 'clokface.pov.txt' (12 KB) Download 'clokface.bmp.dat' (226 KB)

From: Alberto Mendoza
Subject: Re: watch (40 Kb)
Date: 17 Apr 2001 13:35:44
Message: <3ADC7EA9.FF7AFDF1@usb.ve>
> JRG wrote:
> 
> Have a look to the finish settings in my metal textures in the
> pov-scene-text-files...

I downloaded your file.

> ... And try brilliance 1.5 or up...

I set the brilliance to 1.5 and ambient to 0 and I'm on track now.

> ... Did you use radiosity?

No I didn't.

Thank you for your help.
Alberto.


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From: Steve
Subject: Re: watch (40 Kb)
Date: 17 Apr 2001 13:39:26
Message: <slrn9doei6.j32.steve@zero-pps.localdomain>
On Mon, 16 Apr 2001 21:33:00 -0700, David C. Jones wrote:

>I can't speak for Alberto, but for the animation that Josh and I did for the
>IRTC I made a 3D clock face.  Opposite of the stopwatch though, we turned
>that into an imagemap for what we needed to do with it.  Pic and code is
>below if you are interested.  A previous version of this used paper thin
>boxes instead of cylinders capped with spheres, but I wanted a more 3-D
>effect than what I had in the first round.

Interesting but:  the .pov file should be posted in one of the scene file
groups and the .bmp should have been something much smaller like a jpg of
that image would come out at a few K rather than the 225k bmp that you 
posted. 

There are reasons for my suggestions and they are described well in the
welcome message in the group povray.announce.frequently-asked-questions. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:29pm  up 74 days, 14:14,  2 users,  load average: 1.20, 1.05, 1.02


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From: Alberto Mendoza
Subject: Re: watch (40 Kb)
Date: 17 Apr 2001 13:54:39
Message: <3ADC830D.C5D82044@usb.ve>
Andrea Ryan wrote:
> 
> Wow.  A watch face with no image maps seems difficult.  How was it made?  Is
> it made of cylinders, boxes placed with macros and text rotated so it faces
> up?  How about a chain or little dials?  It would be cool to make a
> grandfather clock with a dial that tells the phrases of the Moon.  Maybe it
> could use include files to render a clock set to the current time.  I jump
> between many projects and never get them done! :)
> Brendan
> 

Well, the max_extent command was very handy to place the text. I used
the onion pattern to make the black circles and little boxes for the
hour-minute marks.

I don't think I'll do any more developments with this watch, as I feel
its a finished work. I'll post an image with the little changes in
ambient and brilliance settings.

I'm planing to send this and other two or three images to the 10best
project, but I still need some time.

Regards, Alberto.


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