POV-Ray : Newsgroups : povray.binaries.images : WIP take 2, any thoughts? (96k) Server Time
18 Aug 2024 18:13:17 EDT (-0400)
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From: Robert Günther
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 7 Apr 2001 18:14:22
Message: <3ACF9164.8CC6EA2B@exmail.de>
Absolutley great!

but IMO it is a little bit too grainy..

Robert


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From: Nikodemus Siivola
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 7 Apr 2001 18:32:27
Message: <3acf957b@news.povray.org>
"Bob Franke" <bob### [at] hotmailcom> wrote:

> Can you see the rust texture in the door?  I can just detect it in the
> upper right corner.

Nope.

> Can you see the texture in the brick mortar on the left wall? I can,
> just barley

Yep.

> Can you see the man's left ear? I can, just barley.

Same here.

> Can you see the drain cover on the floor? I can't.

I can see a dark spot that might be one.

-- Nikodemus


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From: Bob Franke
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 7 Apr 2001 18:49:49
Message: <3ACF9911.FA9D42A6@hotmail.com>
I adjusted my monitor for the gray scale strip at url
http://www.jordahlphoto.com/calibrate.html . First I cropped the gray
scale so I could display it on a completely black screen by itself.  I had
to turn my contrast all the way up and increase the brightness a lot.  Now
my screen is so bright that it hurts my eyes.  Does everyone really set
their monitors bright enough to completely view a gray scale?

Kari Kivisalo wrote:

> Bob Franke wrote:
> > So I have a few questions that
> > may shed some light on this for everyone.
>
> No need to invent the wheel again.
>
> Just calibrate your monitor and/or image editor to sRGB. It's the
> standard color space supported by companies like HP, Microsoft, Adobe
> and Corel. http://www.srgb.com
>
> ______________________________________________________________________
> Kari Kivisalo                                  http://www.kivisalo.net


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From: David Fontaine
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 8 Apr 2001 00:27:55
Message: <3ACFE7F5.DC7B51E0@faricy.net>


> Absolutley great!
>
> but IMO it is a little bit too grainy..

From what I've seen jpeg pretty much destroys regular graininess, turns
it into short horizontal and vertical bars.  I'd bet the original looks
better.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Kari Kivisalo
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 8 Apr 2001 03:39:34
Message: <3AD015CC.3091EA28@kivisalo.net>
Bob Franke wrote:
>
> my screen is so bright that it hurts my eyes.

That calibration strip is most likely for gamma 2.2 so if your monitor
has higher gamma this will set the contrast rather high.

Not using white as default background helps too. I consider this to
be a bug in an OS.

>  Does everyone really set
> their monitors bright enough to completely view a gray scale?

If you are doing any image editing/publishing this is the correct way.


______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


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From: Bob Franke
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 8 Apr 2001 14:24:53
Message: <3AD0AC66.4F3B32E4@hotmail.com>
I reduced the "crand" and I agree with Robert.  It's to grainy.



> Absolutley great!
>
> but IMO it is a little bit too grainy..
>
> Robert


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From: Batronyx
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 8 Apr 2001 19:31:51
Message: <3ad0f4e7$1@news.povray.org>
Bob Franke wrote

>Can you see the rust texture in the door?  I can just detect it in the
>upper right corner.

Same here

>Can you see the texture in the brick mortar on the left wall? I can,
>just barley

Yeah, but like you, just barely.

>Can you see the man's left ear? I can, just barley.

Actually this stands out fairly well.


>Can you see the drain cover on the floor? I can't.

I can, but it's dark enough I wouldn't have known it was a drain if you
hadn't said so.

>
>Now, the comments and fixes

[snip]

>>I think the scene could use more contrast, so the light
>>gets brighter and the room darker.
>> Kill the ambient, darken it up
>Done

I have to disagree with this one. I could see stuff better in the other.


>>man is, while being very realistic as model and position, quite plastic
>
>>in textures.
>Improved the skin and hair texture but didn't have much luck with the
>shirt.
>*****************

And well done too! I can just make out what looks like hair on the arm.


>More comments are welcomed . . .

I still hold to my earlier suggestion for making the plaster look less
square around the holes as if the holes are merely missing puzzle pieces.

It's darker but what I can see of the floor is a vast improvement.

The lizard is a nice touch. I like.


bat### [at] cadronhsacom


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From: Bob Franke
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 8 Apr 2001 20:20:43
Message: <3AD0FFC5.E1B77735@hotmail.com>
Batronyx wrote:

>
> I still hold to my earlier suggestion for making the plaster look less
> square around the holes as if the holes are merely missing puzzle pieces.
>

I am still using the height field as created with POV.  For the final image I
plan to take your suggestion and vary the edges on the height field with an
image editor.
Thanks again,
Bob


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From: Batronyx
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 10 Apr 2001 20:16:30
Message: <3ad3a25e$1@news.povray.org>
Bob Franke wrote in message <3AD0FFC5.E1B77735@hotmail.com>...
>Batronyx wrote:
>
>>
>> I still hold to my earlier suggestion for making the plaster look less
>> square around the holes as if the holes are merely missing puzzle pieces.
>>
>
>I am still using the height field as created with POV.  For the final image
I
>plan to take your suggestion and vary the edges on the height field with an
>image editor.
>Thanks again,
>Bob


Great! I'm looking forward to the finished product as a whole.


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From: Nekar Xenos
Subject: Re: WIP take 2, any thoughts? (96k)
Date: 11 Apr 2001 02:34:55
Message: <3ad3fb0f@news.povray.org>
I can see everything except the drain cover..

I don't think plaster breaks off with such a sharp edge though. Maybe a
height field would work better.

Nice work.

Nekar

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