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Bob Franke wrote
>Can you see the rust texture in the door? I can just detect it in the
>upper right corner.
Same here
>Can you see the texture in the brick mortar on the left wall? I can,
>just barley
Yeah, but like you, just barely.
>Can you see the man's left ear? I can, just barley.
Actually this stands out fairly well.
>Can you see the drain cover on the floor? I can't.
I can, but it's dark enough I wouldn't have known it was a drain if you
hadn't said so.
>
>Now, the comments and fixes
[snip]
>>I think the scene could use more contrast, so the light
>>gets brighter and the room darker.
>> Kill the ambient, darken it up
>Done
I have to disagree with this one. I could see stuff better in the other.
>>man is, while being very realistic as model and position, quite plastic
>
>>in textures.
>Improved the skin and hair texture but didn't have much luck with the
>shirt.
>*****************
And well done too! I can just make out what looks like hair on the arm.
>More comments are welcomed . . .
I still hold to my earlier suggestion for making the plaster look less
square around the holes as if the holes are merely missing puzzle pieces.
It's darker but what I can see of the floor is a vast improvement.
The lizard is a nice touch. I like.
bat### [at] cadronhsa com
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