POV-Ray : Newsgroups : povray.binaries.images : Orange Wedge 2.0 Server Time
19 Aug 2024 00:21:19 EDT (-0400)
  Orange Wedge 2.0 (Message 1 to 5 of 5)  
From: David Fontaine
Subject: Orange Wedge 2.0
Date: 4 Mar 2001 13:07:43
Message: <3AA283BE.A4C8EF1@faricy.net>
Finally, I got some decent POV time in amidst the druderies of my
"education". New and improved version 2.0 is here!

I experimented a little with media but the render time was ungodly... so
the interior is spherical pattern, tiled with repeat_warps and then
transformed (via MegaPOV function{}) to elongate the bumps in a radial
pattern. I lowered brilliance to 0.8 too, and changed the lighting. I
think it is a drastic improvement over the old one!

Source will be in p.b.s-f. :)

Comments/criticisms please!

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Christoph Hormann
Subject: Re: Orange Wedge 2.0
Date: 4 Mar 2001 15:26:06
Message: <3AA2A4DE.6136DCAD@gmx.de>
David Fontaine wrote:
> 
> Finally, I got some decent POV time in amidst the druderies of my
> "education". New and improved version 2.0 is here!
> 
> I experimented a little with media but the render time was ungodly... so
> the interior is spherical pattern, tiled with repeat_warps and then
> transformed (via MegaPOV function{}) to elongate the bumps in a radial
> pattern. I lowered brilliance to 0.8 too, and changed the lighting. I
> think it is a drastic improvement over the old one!
> 
> Source will be in p.b.s-f. :)
> 
> Comments/criticisms please!
> 

Looks good, but it still lacks reflection and transparency on the
interior.    

BTW, have you actually tried that in real world too? :-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: David Fontaine
Subject: Re: Orange Wedge 2.0
Date: 4 Mar 2001 22:50:07
Message: <3AA30C36.70B6614E@faricy.net>
Christoph Hormann wrote:

> Looks good,

Thanks :)


> but it still lacks reflection and transparency on the interior.

Yeah... I don't know how I would do transparency without media. :( I did
overlap highlights to try and give the appearance of a filmlike layer on top
of a wet layer, but it didn't work as well as I hoped. A hint of reflection
may help, but I'm not sure with such a bumpy normal and uniform coloration.

At any rate though I think the interior improved a lot from the last one.


> BTW, have you actually tried that in real world too? :-)

It made a huge mess! ;)


--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Peter Warren
Subject: Re: Orange Wedge 2.0
Date: 26 Mar 2001 06:08:12
Message: <3abf231c$1@news.povray.org>
David,
Sweet!
Tanks 4 Da Code.
>Finally, I got some decent POV time in amidst the druderies of my
>"education".
Hey! You keep your personal life out of here. This is, after all,
a 'family' newsgroup.

luvs,
Pete


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From: David Fontaine
Subject: Re: Orange Wedge 2.0
Date: 26 Mar 2001 18:57:41
Message: <3ABFD6C8.DA46F854@faricy.net>
Peter Warren wrote:

> David,
> Sweet!
> Tanks 4 Da Code.

De nada.


> Hey! You keep your personal life out of here. This is, after all,
> a 'family' newsgroup.

Teehee


--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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