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David Fontaine wrote:
>
> Finally, I got some decent POV time in amidst the druderies of my
> "education". New and improved version 2.0 is here!
>
> I experimented a little with media but the render time was ungodly... so
> the interior is spherical pattern, tiled with repeat_warps and then
> transformed (via MegaPOV function{}) to elongate the bumps in a radial
> pattern. I lowered brilliance to 0.8 too, and changed the lighting. I
> think it is a drastic improvement over the old one!
>
> Source will be in p.b.s-f. :)
>
> Comments/criticisms please!
>
Looks good, but it still lacks reflection and transparency on the
interior.
BTW, have you actually tried that in real world too? :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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