POV-Ray : Newsgroups : povray.binaries.images : Orange Wedge 2.0 : Re: Orange Wedge 2.0 Server Time
18 Aug 2024 22:29:22 EDT (-0400)
  Re: Orange Wedge 2.0  
From: Christoph Hormann
Date: 4 Mar 2001 15:26:06
Message: <3AA2A4DE.6136DCAD@gmx.de>
David Fontaine wrote:
> 
> Finally, I got some decent POV time in amidst the druderies of my
> "education". New and improved version 2.0 is here!
> 
> I experimented a little with media but the render time was ungodly... so
> the interior is spherical pattern, tiled with repeat_warps and then
> transformed (via MegaPOV function{}) to elongate the bumps in a radial
> pattern. I lowered brilliance to 0.8 too, and changed the lighting. I
> think it is a drastic improvement over the old one!
> 
> Source will be in p.b.s-f. :)
> 
> Comments/criticisms please!
> 

Looks good, but it still lacks reflection and transparency on the
interior.    

BTW, have you actually tried that in real world too? :-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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