Finally, I got some decent POV time in amidst the druderies of my
"education". New and improved version 2.0 is here!
I experimented a little with media but the render time was ungodly... so
the interior is spherical pattern, tiled with repeat_warps and then
transformed (via MegaPOV function{}) to elongate the bumps in a radial
pattern. I lowered brilliance to 0.8 too, and changed the lighting. I
think it is a drastic improvement over the old one!
Source will be in p.b.s-f. :)
Comments/criticisms please!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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