POV-Ray : Newsgroups : povray.binaries.images : Lionel KCS diesel locomotive WIP (58k) Server Time
19 Aug 2024 10:18:32 EDT (-0400)
  Lionel KCS diesel locomotive WIP (58k) (Message 1 to 10 of 10)  
From: David Fontaine
Subject: Lionel KCS diesel locomotive WIP (58k)
Date: 18 Dec 2000 00:36:30
Message: <3A3DA180.998E5C46@faricy.net>
Maybe you remember this from loooong ago... :)

This is just the white molded plastic piece. Obviously the windows,
lights, etc have not been added yet. The chassis has a ways to go, I
have the wheels & gear trains modelled and the metal plate the cab goes
on, but I need to model the railings and the motor casings, which are
rather complex.

Render time drastically sped up after I went through and manually bound
a bunch of CSGs. I started this project long ago before I thought much
about bounding... (11m to 3m)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Phil Clute
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 18 Dec 2000 01:48:58
Message: <3A3DB366.600EA74B@tiac.net>
My Uncle would love this, he's got an H scale train that goes around
his front yard. He even dug a tunnel through the front steps.

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Freddy D 
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 18 Dec 2000 16:28:27
Message: <3a3e817b$1@news.povray.org>
Cool !..

Athearn or Atlas model ?.. ;)

--
FD aka Freddy D. aka Prof D.
Pro### [at] wanadoofr
http://profd.est-ici.org


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From: David Fontaine
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 18 Dec 2000 18:13:31
Message: <3A3E9940.BF81F557@faricy.net>
Phil Clute wrote:

> My Uncle would love this, he's got an H scale train that goes around
> his front yard. He even dug a tunnel through the front steps.

:)

Will look more impressive in an actual scene, if only for the sheer
length of the train I plan to make.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 18 Dec 2000 18:13:58
Message: <3A3E995A.11F7C9C9@faricy.net>
"Freddy D." wrote:

> Cool !..

thanks!


> Athearn or Atlas model ?.. ;)

Umm... yes. ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Steve
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 18 Dec 2000 18:17:34
Message: <slrn93t3uk.23h.steve@zero-pps.localdomain>
Looks real good, like you say, some way to go yet but it's 
looking very promissing. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 10:08pm  up  9:28,  2 users,  load average: 1.08, 1.06, 1.01


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From: David Fontaine
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 18 Dec 2000 18:49:47
Message: <3A3EA1C0.535240B4@faricy.net>
Steve wrote:

> Looks real good, like you say, some way to go yet but it's
> looking very promissing.

Thanks! When this is done I have to make at least one car for a train.
Expect finished product in 2005.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 19 Dec 2000 00:44:04
Message: <3A3DA340.2A0AC96A@faricy.net>
Got the metal deck w/ railings done. And that includes the bump map, ya know,
this pattern:
--- | --- | ---
 | --- | --- |
--- | --- | ---
 | --- | --- |
but at a 45 degree angle. I rendered the bump map in POV, the pigment function
is just a big composite of if(,,)'s, then tiled and rotated 45 degrees for the
deck. :)

Railings consist of 6 prisms: 2 w/ 52 points, 44, 48, 91, 87. Phew! (wipes
sweat off forehead) The cut-out sections are kinda rounded so they took a lot
of points. The angled portions required trig to keep the width constant, trig
is hard for me, I gotta draw a picture for it. After coding half of the last
two prisms, I realized I had made the cutouts 23.5mm wide instead of 20.5.
Oops. Redid a bunch of numbers.

And I realize I am writing a blog entry of sorts. Oh well.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Alf Peake
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 20 Dec 2000 19:52:08
Message: <3a415438@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3A3DA180.998E5C46@faricy.net...
> Maybe you remember this from loooong ago... :)
>
> This is just the white molded plastic piece. Obviously the windows,
> lights, etc have not been added yet. The chassis has a ways to go, I
> have the wheels & gear trains modelled and the metal plate the cab
goes
> on, but I need to model the railings and the motor casings, which
are
> rather complex.

Nice project, looks promising.

But be warned: You'll never know at what level the detail should go
to. My train (tram) from fullsize blueprints took over 3 years to get
to the current stage and I have still to improve internal details
below around 4"/8cm for the internal shots (follow the train link on
my Freeserve frontpage).

Hope I get to see your finished pic.

--
Alf

http://www.peake42.freeserve.co.uk/
http://ourworld.compuserve.com/homepages/Alf_Peake/
gw3### [at] thersgbnet


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From: David Fontaine
Subject: Re: Lionel KCS diesel locomotive WIP (58k)
Date: 21 Dec 2000 00:27:53
Message: <3A4193E5.B6D07C50@faricy.net>
Alf Peake wrote:

> Nice project, looks promising.

Thanks!

> But be warned: You'll never know at what level the detail should go
> to. My train (tram) from fullsize blueprints took over 3 years to get
> to the current stage and I have still to improve internal details
> below around 4"/8cm for the internal shots (follow the train link on
> my Freeserve frontpage).

Heh, yeah. For me it's how much effort I'm willing to put in. I of course
only do fine detailing on the exposed areas. The detail is quite enough
for my plans right now I think.

> Hope I get to see your finished pic.

I have the deck, wheels, and couplers done now (I think my coupler looks
pretty nice too :), so I only have to add the clear plastic parts on the
part posted, grates, windows and lights. Oh yeah, and the ladder on the
back.

Once I get a car modelled I plan to randomly alter the texture a bit and
make a looooong train. Got ten gigs of RAM I can borrow? ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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