POV-Ray : Newsgroups : povray.binaries.images : Down to Earth Server Time
19 Aug 2024 22:13:05 EDT (-0400)
  Down to Earth (Message 7 to 16 of 26)  
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From: Chris Huff
Subject: Re: Down to Earth
Date: 9 Nov 2000 16:22:07
Message: <chrishuff-4DF25B.16221209112000@news.povray.org>
In article <3A0A4B27.91D4E72E@pacbell.net>, lin### [at] povrayorg 
wrote:

> A little isofun. Render time a whopping 16 min.. Thanks to Tor
> for the inspiration and a few pieces or coding examples to work
> from.

Journey to the Center of the Earth?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Xplo Eristotle
Subject: Re: Down to Earth
Date: 9 Nov 2000 17:05:01
Message: <3A0B20AE.C5F29438@unforgettable.com>
Ken wrote:
> 
> Should I try it as glass w/photons ?

I wouldn't say so, no.. but some crystals scattered around might look
cool (with dispersion and all that fun stuff).

Of course, you'd have to do actual modeling for that. *horror!*

I wonder what this would look like with radiosity...

-Xplo


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From: GrimDude
Subject: Re: Down to Earth
Date: 9 Nov 2000 18:13:26
Message: <3a0b2f96@news.povray.org>
"Xplo Eristotle" <inq### [at] unforgettablecom>
>
> Of course, you'd have to do actual modeling for that. *horror!*
>

 Not necessarily true...

Grim


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From: Margus Ramst
Subject: Re: Down to Earth
Date: 9 Nov 2000 18:37:44
Message: <3A0B3567.583E3834@peak.edu.ee>
Ken wrote:
> 
> Greeting Povlings,
>

"Povlings"?! *snort*

> A little isofun. Render time a whopping 16 min.. Thanks to Tor
> for the inspiration and a few pieces or coding examples to work
> from.
> 

Interesting stuff, these iso-mazes. Good job on the lighting, gives it depth and
sort of a mysterious feel. Will the source be de-classified?

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Tor Olav Kristensen
Subject: Re: Down to Earth
Date: 9 Nov 2000 20:10:38
Message: <3A0B4ABC.C53BBABB@online.no>
Ken wrote:
> 
> Greeting Povlings,
> 
> A little isofun. Render time a whopping 16 min.. 
>...

This is not fair !  Now I wish I didn't know your 
rendering time for this image. :(


I like the texture. How did you do that ?


I envy your possibilities to explore these worlds.


Regards,

Tor Olav
-- 
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: David Fontaine
Subject: Re: Down to Earth
Date: 9 Nov 2000 22:43:58
Message: <3A0B6EA5.D9B80223@faricy.net>
Looks like some kind of revolting organic microscopy... :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Ken
Subject: Re: Down to Earth
Date: 12 Nov 2000 00:44:43
Message: <3A0E2EB5.9A8A1553@pacbell.net>
Tor Olav Kristensen wrote:

> > A little isofun. Render time a whopping 16 min..

> This is not fair !  Now I wish I didn't know your
> rendering time for this image. :(

I had a slow-assed P-200 until just a month ago. I feel for you.
 
> I like the texture. How did you do that ?

I used pretty much the same method you used except I specified
a granite piment pattern and then used multiple colered lights
to give the actual color to the scene.

object {
   Toroid_Noise
      pigment { granite
       color_map {
                   [0.0 rgb .35]
                   [0.5 rgb .50]
                   [.75 rgb .35]
                   [1.0 rgb .75]
                 }
                scale .5
               }
      normal { granite .25 scale .35}
  no_shadow
}
 
> I envy your possibilities to explore these worlds.

I envy your ability to understand isosurfaces and the math
behind them. I merely took your work and expanded upon it.


Have you tried feeding it a quilted pigment yet ? I have been
getting some interesting results using various slopes in the
pattern.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Down to Earth
Date: 12 Nov 2000 00:48:25
Message: <3A0E2F93.C5084A1D@pacbell.net>
Margus Ramst wrote:

> Interesting stuff, these iso-mazes. Good job on the lighting, gives it depth and
> sort of a mysterious feel.

Thanks.

> Will the source be de-classified?

I based a good portion of this on Tor's toroidal iso-noise
source posted a while back. I then modified it to make it
my own. Unfortunately the original source for the image I
posted has since gone through serveral revisions and I doubt
I could recreate it if I wanted to. I am having way too much
fun with this stuff ! :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Tor Olav Kristensen
Subject: Re: Down to Earth
Date: 13 Nov 2000 00:31:06
Message: <3A0F7C15.69110945@online.no>
Ken wrote:
> 
> Tor Olav Kristensen wrote:
>... 
> > I like the texture. How did you do that ?
> 
> I used pretty much the same method you used except I specified
> a granite piment pattern and then used multiple colered lights
> to give the actual color to the scene.
> 
> object {
>    Toroid_Noise
>       pigment { granite
>        color_map {
>                    [0.0 rgb .35]
>                    [0.5 rgb .50]
>                    [.75 rgb .35]
>                    [1.0 rgb .75]
>                  }
>                 scale .5
>                }
>       normal { granite .25 scale .35}
>   no_shadow
> }

Thank you Ken.


>...
> Have you tried feeding it a quilted pigment yet ? I have been
> getting some interesting results using various slopes in the
> pattern.

When I saw Greg M. Johnson's Cell city I thought that maybe
it was many pattern types that I hadn't seen yet.

So I browsed through the documentation and found the quilted
pattern, which I had never used before. I did a little test 
with this pattern as well, but I was to tired to actual read 
the documentation for this pattern. So the results that I got 
wasn't what I thought they would be.

But now I'm very interested to see what images came from 
your experiments with this pattern.


Tor Olav
-- 
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Ken
Subject: Re: Down to Earth
Date: 13 Nov 2000 01:14:09
Message: <3A0F871F.C6024E4@pacbell.net>
Tor Olav Kristensen wrote:

> When I saw Greg M. Johnson's Cell city I thought that maybe
> it was many pattern types that I hadn't seen yet.
> 
> So I browsed through the documentation and found the quilted
> pattern, which I had never used before. I did a little test
> with this pattern as well, but I was to tired to actual read
> the documentation for this pattern. So the results that I got
> wasn't what I thought they would be.

It was mainly designed for use in normal statements which
coincidentally makes it ideally suited for isosurface work :)
 
> But now I'm very interested to see what images came from
> your experiments with this pattern.

Ooops... I have been trying so many things, and not saving
them, that I really have no working examples to share with
you. Last night I started playing with patterned pigments
and isosufaces. Wheee.....

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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