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In article <3A0A4B27.91D4E72E@pacbell.net>, lin### [at] povray org
wrote:
> A little isofun. Render time a whopping 16 min.. Thanks to Tor
> for the inspiration and a few pieces or coding examples to work
> from.
Journey to the Center of the Earth?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Ken wrote:
>
> Should I try it as glass w/photons ?
I wouldn't say so, no.. but some crystals scattered around might look
cool (with dispersion and all that fun stuff).
Of course, you'd have to do actual modeling for that. *horror!*
I wonder what this would look like with radiosity...
-Xplo
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"Xplo Eristotle" <inq### [at] unforgettable com>
>
> Of course, you'd have to do actual modeling for that. *horror!*
>
Not necessarily true...
Grim
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Ken wrote:
>
> Greeting Povlings,
>
"Povlings"?! *snort*
> A little isofun. Render time a whopping 16 min.. Thanks to Tor
> for the inspiration and a few pieces or coding examples to work
> from.
>
Interesting stuff, these iso-mazes. Good job on the lighting, gives it depth and
sort of a mysterious feel. Will the source be de-classified?
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Ken wrote:
>
> Greeting Povlings,
>
> A little isofun. Render time a whopping 16 min..
>...
This is not fair ! Now I wish I didn't know your
rendering time for this image. :(
I like the texture. How did you do that ?
I envy your possibilities to explore these worlds.
Regards,
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Looks like some kind of revolting organic microscopy... :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Tor Olav Kristensen wrote:
> > A little isofun. Render time a whopping 16 min..
> This is not fair ! Now I wish I didn't know your
> rendering time for this image. :(
I had a slow-assed P-200 until just a month ago. I feel for you.
> I like the texture. How did you do that ?
I used pretty much the same method you used except I specified
a granite piment pattern and then used multiple colered lights
to give the actual color to the scene.
object {
Toroid_Noise
pigment { granite
color_map {
[0.0 rgb .35]
[0.5 rgb .50]
[.75 rgb .35]
[1.0 rgb .75]
}
scale .5
}
normal { granite .25 scale .35}
no_shadow
}
> I envy your possibilities to explore these worlds.
I envy your ability to understand isosurfaces and the math
behind them. I merely took your work and expanded upon it.
Have you tried feeding it a quilted pigment yet ? I have been
getting some interesting results using various slopes in the
pattern.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Margus Ramst wrote:
> Interesting stuff, these iso-mazes. Good job on the lighting, gives it depth and
> sort of a mysterious feel.
Thanks.
> Will the source be de-classified?
I based a good portion of this on Tor's toroidal iso-noise
source posted a while back. I then modified it to make it
my own. Unfortunately the original source for the image I
posted has since gone through serveral revisions and I doubt
I could recreate it if I wanted to. I am having way too much
fun with this stuff ! :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote:
>
> Tor Olav Kristensen wrote:
>...
> > I like the texture. How did you do that ?
>
> I used pretty much the same method you used except I specified
> a granite piment pattern and then used multiple colered lights
> to give the actual color to the scene.
>
> object {
> Toroid_Noise
> pigment { granite
> color_map {
> [0.0 rgb .35]
> [0.5 rgb .50]
> [.75 rgb .35]
> [1.0 rgb .75]
> }
> scale .5
> }
> normal { granite .25 scale .35}
> no_shadow
> }
Thank you Ken.
>...
> Have you tried feeding it a quilted pigment yet ? I have been
> getting some interesting results using various slopes in the
> pattern.
When I saw Greg M. Johnson's Cell city I thought that maybe
it was many pattern types that I hadn't seen yet.
So I browsed through the documentation and found the quilted
pattern, which I had never used before. I did a little test
with this pattern as well, but I was to tired to actual read
the documentation for this pattern. So the results that I got
wasn't what I thought they would be.
But now I'm very interested to see what images came from
your experiments with this pattern.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Tor Olav Kristensen wrote:
> When I saw Greg M. Johnson's Cell city I thought that maybe
> it was many pattern types that I hadn't seen yet.
>
> So I browsed through the documentation and found the quilted
> pattern, which I had never used before. I did a little test
> with this pattern as well, but I was to tired to actual read
> the documentation for this pattern. So the results that I got
> wasn't what I thought they would be.
It was mainly designed for use in normal statements which
coincidentally makes it ideally suited for isosurface work :)
> But now I'm very interested to see what images came from
> your experiments with this pattern.
Ooops... I have been trying so many things, and not saving
them, that I really have no working examples to share with
you. Last night I started playing with patterned pigments
and isosufaces. Wheee.....
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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