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Ken wrote:
>
> Greeting Povlings,
>
> A little isofun. Render time a whopping 16 min..
>...
This is not fair ! Now I wish I didn't know your
rendering time for this image. :(
I like the texture. How did you do that ?
I envy your possibilities to explore these worlds.
Regards,
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Looks like some kind of revolting organic microscopy... :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Tor Olav Kristensen wrote:
> > A little isofun. Render time a whopping 16 min..
> This is not fair ! Now I wish I didn't know your
> rendering time for this image. :(
I had a slow-assed P-200 until just a month ago. I feel for you.
> I like the texture. How did you do that ?
I used pretty much the same method you used except I specified
a granite piment pattern and then used multiple colered lights
to give the actual color to the scene.
object {
Toroid_Noise
pigment { granite
color_map {
[0.0 rgb .35]
[0.5 rgb .50]
[.75 rgb .35]
[1.0 rgb .75]
}
scale .5
}
normal { granite .25 scale .35}
no_shadow
}
> I envy your possibilities to explore these worlds.
I envy your ability to understand isosurfaces and the math
behind them. I merely took your work and expanded upon it.
Have you tried feeding it a quilted pigment yet ? I have been
getting some interesting results using various slopes in the
pattern.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Margus Ramst wrote:
> Interesting stuff, these iso-mazes. Good job on the lighting, gives it depth and
> sort of a mysterious feel.
Thanks.
> Will the source be de-classified?
I based a good portion of this on Tor's toroidal iso-noise
source posted a while back. I then modified it to make it
my own. Unfortunately the original source for the image I
posted has since gone through serveral revisions and I doubt
I could recreate it if I wanted to. I am having way too much
fun with this stuff ! :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote:
>
> Tor Olav Kristensen wrote:
>...
> > I like the texture. How did you do that ?
>
> I used pretty much the same method you used except I specified
> a granite piment pattern and then used multiple colered lights
> to give the actual color to the scene.
>
> object {
> Toroid_Noise
> pigment { granite
> color_map {
> [0.0 rgb .35]
> [0.5 rgb .50]
> [.75 rgb .35]
> [1.0 rgb .75]
> }
> scale .5
> }
> normal { granite .25 scale .35}
> no_shadow
> }
Thank you Ken.
>...
> Have you tried feeding it a quilted pigment yet ? I have been
> getting some interesting results using various slopes in the
> pattern.
When I saw Greg M. Johnson's Cell city I thought that maybe
it was many pattern types that I hadn't seen yet.
So I browsed through the documentation and found the quilted
pattern, which I had never used before. I did a little test
with this pattern as well, but I was to tired to actual read
the documentation for this pattern. So the results that I got
wasn't what I thought they would be.
But now I'm very interested to see what images came from
your experiments with this pattern.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Tor Olav Kristensen wrote:
> When I saw Greg M. Johnson's Cell city I thought that maybe
> it was many pattern types that I hadn't seen yet.
>
> So I browsed through the documentation and found the quilted
> pattern, which I had never used before. I did a little test
> with this pattern as well, but I was to tired to actual read
> the documentation for this pattern. So the results that I got
> wasn't what I thought they would be.
It was mainly designed for use in normal statements which
coincidentally makes it ideally suited for isosurface work :)
> But now I'm very interested to see what images came from
> your experiments with this pattern.
Ooops... I have been trying so many things, and not saving
them, that I really have no working examples to share with
you. Last night I started playing with patterned pigments
and isosufaces. Wheee.....
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Now, Ken! I did suggest the anal approach after all. Every time you see a
cool result save your source under a new name. :)
Grim
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GrimDude wrote:
>
> Now, Ken! I did suggest the anal approach after all. Every time you see a
> cool result save your source under a new name. :)
I have well over 1000 .pov and .inc files because of compulsive file
saving activities over the years. Sometimes it is just fun to throw
caution to the wind and....
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ahem! Only 1000? I would guess that would make things tidy, but...
I'll do a global search real quick...
Well! I'm shocked! Only 29,987 files. I must be slipping... :)
Grim
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On Mon, 13 Nov 2000 10:58:44 -0600, GrimDude wrote:
>Ahem! Only 1000? I would guess that would make things tidy, but...
>
>I'll do a global search real quick...
>
>Well! I'm shocked! Only 29,987 files. I must be slipping... :)
I bet that that's including the scene examples that come with
all the different versions of pov that you have on your machine:
You Americans just don't know how to count:-/
I get 150 not counting other peoples stuff off NGs and off the web
and not counting all the demos that I've got with various patches
and versions of POV, and not counting any backups. Before all of
thsi was taken into accout the figure was 939.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
7:34pm up 33 days, 21:56, 2 users, load average: 1.10, 1.11, 1.04
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