POV-Ray : Newsgroups : povray.binaries.images : The last glass sphere on checkered floor (~53kbbu) Server Time
4 Nov 2024 17:29:15 EST (-0500)
  The last glass sphere on checkered floor (~53kbbu) (Message 1 to 7 of 7)  
From: Richard Dault
Subject: The last glass sphere on checkered floor (~53kbbu)
Date: 6 Sep 2000 10:21:56
Message: <39b65304@news.povray.org>
The sphere is broken.  There can be no more.  This is the end of raytracing
as we know it....

This image took *way* too long to render.  I started it before the weekend
thinking it would be done when I got back, but what I wrong!  It was only
70% done with 0 PPS.

The half-spheres are isosurfaces chopped in half with an iso-plane and a
combination of bozo and crackle pigment functions.  How was the crack in the
sphere done?  A marble pigment function of course!  I then shot some photons
and this is the result.  The two parts don't quite fit together.  As a
matter of fact, they are exactly the same.  I tried to subtract the iso
sphere from a whole sphere but that didn't work well.  I think it's a bug
which I will demonstrate later.  It actually sounds similar to the blob
problem posted the other day.

It would look so much better with area_lights but due to the time it took to
render (115 hours - 7 hours of photon processing) I couldn't dare add them.
In my opinion, I smoothed the crackle pigment too much.  I'll fix it if I
ever decide to re-render it.

Enjoy,
Richard.


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Attachments:
Download 'brokensphere.jpg' (53 KB)

Preview of image 'brokensphere.jpg'
brokensphere.jpg


 

From: Josh English
Subject: Re: The last glass sphere on checkered floor (~53kbbu)
Date: 6 Sep 2000 11:10:11
Message: <39B65E54.71DCE159@spiritone.com>
Lower the flags to half mast.... such a shame.

However, it does look good. If you do rerender it, I'd adjust the left hand side
a bit more, because it looks too much like a full sphere. The outline is almost
a full circle, which presents an illusion.

Josh

Richard Dault wrote:

> The sphere is broken.  There can be no more.  This is the end of raytracing
> as we know it....
>
> This image took *way* too long to render.  I started it before the weekend
> thinking it would be done when I got back, but what I wrong!  It was only
> 70% done with 0 PPS.
>
> The half-spheres are isosurfaces chopped in half with an iso-plane and a
> combination of bozo and crackle pigment functions.  How was the crack in the
> sphere done?  A marble pigment function of course!  I then shot some photons
> and this is the result.  The two parts don't quite fit together.  As a
> matter of fact, they are exactly the same.  I tried to subtract the iso
> sphere from a whole sphere but that didn't work well.  I think it's a bug
> which I will demonstrate later.  It actually sounds similar to the blob
> problem posted the other day.
>
> It would look so much better with area_lights but due to the time it took to
> render (115 hours - 7 hours of photon processing) I couldn't dare add them.
> In my opinion, I smoothed the crackle pigment too much.  I'll fix it if I
> ever decide to re-render it.
>
> Enjoy,
> Richard.
>
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Ian Witham
Subject: Re: The last glass sphere on checkered floor (~53kbbu)
Date: 6 Sep 2000 11:12:05
Message: <39b65ec5$1@news.povray.org>
I want to see an animation of it breaking!!

--

Ian

Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm


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From: Xplo Eristotle
Subject: Re: The last glass sphere on checkered floor (~53kbbu)
Date: 6 Sep 2000 17:08:39
Message: <39B6B308.9601CF9A@unforgettable.com>
Richard Dault wrote:
> 
> The sphere is broken.  There can be no more.  This is the end of raytracing
> as we know it....
> 
> This image took *way* too long to render.  I started it before the weekend
> thinking it would be done when I got back, but what I wrong!  It was only
> 70% done with 0 PPS.

Yes, I expect we'll all be breaking spheres by 2007. ;)

-Xplo


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From: David Fontaine
Subject: Re: The last glass sphere on checkered floor (~53kbbu)
Date: 6 Sep 2000 18:57:14
Message: <39B6CAE9.C131FFDA@faricy.net>
Richard Dault wrote:

> The sphere is broken.  There can be no more.  This is the end of raytracing
> as we know it....

Nooo! Waah! Waah!
This is cool!

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: The last glass sphere on checkered floor (~53kbbu)
Date: 6 Sep 2000 18:59:26
Message: <39B6CB6D.B9A634C0@faricy.net>
BTW IIRC plusgood photontime minusplane addbox ;)

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


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From: Sigmund Kyrre Aas
Subject: Re: The last glass sphere on checkered floor (~53kbbu)
Date: 7 Sep 2000 11:19:30
Message: <39B7B1D0.3973B77D@kyrre.net>
Hehe! Very nice. Somewhat large highlights though.

--
ICQ 74734588


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