|
|
Lower the flags to half mast.... such a shame.
However, it does look good. If you do rerender it, I'd adjust the left hand side
a bit more, because it looks too much like a full sphere. The outline is almost
a full circle, which presents an illusion.
Josh
Richard Dault wrote:
> The sphere is broken. There can be no more. This is the end of raytracing
> as we know it....
>
> This image took *way* too long to render. I started it before the weekend
> thinking it would be done when I got back, but what I wrong! It was only
> 70% done with 0 PPS.
>
> The half-spheres are isosurfaces chopped in half with an iso-plane and a
> combination of bozo and crackle pigment functions. How was the crack in the
> sphere done? A marble pigment function of course! I then shot some photons
> and this is the result. The two parts don't quite fit together. As a
> matter of fact, they are exactly the same. I tried to subtract the iso
> sphere from a whole sphere but that didn't work well. I think it's a bug
> which I will demonstrate later. It actually sounds similar to the blob
> problem posted the other day.
>
> It would look so much better with area_lights but due to the time it took to
> render (115 hours - 7 hours of photon processing) I couldn't dare add them.
> In my opinion, I smoothed the crackle pigment too much. I'll fix it if I
> ever decide to re-render it.
>
> Enjoy,
> Richard.
>
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
Post a reply to this message
|
|