POV-Ray : Newsgroups : povray.binaries.images : The last glass sphere on checkered floor (~53kbbu) : Re: The last glass sphere on checkered floor (~53kbbu) Server Time
1 Oct 2024 07:21:14 EDT (-0400)
  Re: The last glass sphere on checkered floor (~53kbbu)  
From: Josh English
Date: 6 Sep 2000 11:10:11
Message: <39B65E54.71DCE159@spiritone.com>
Lower the flags to half mast.... such a shame.

However, it does look good. If you do rerender it, I'd adjust the left hand side
a bit more, because it looks too much like a full sphere. The outline is almost
a full circle, which presents an illusion.

Josh

Richard Dault wrote:

> The sphere is broken.  There can be no more.  This is the end of raytracing
> as we know it....
>
> This image took *way* too long to render.  I started it before the weekend
> thinking it would be done when I got back, but what I wrong!  It was only
> 70% done with 0 PPS.
>
> The half-spheres are isosurfaces chopped in half with an iso-plane and a
> combination of bozo and crackle pigment functions.  How was the crack in the
> sphere done?  A marble pigment function of course!  I then shot some photons
> and this is the result.  The two parts don't quite fit together.  As a
> matter of fact, they are exactly the same.  I tried to subtract the iso
> sphere from a whole sphere but that didn't work well.  I think it's a bug
> which I will demonstrate later.  It actually sounds similar to the blob
> problem posted the other day.
>
> It would look so much better with area_lights but due to the time it took to
> render (115 hours - 7 hours of photon processing) I couldn't dare add them.
> In my opinion, I smoothed the crackle pigment too much.  I'll fix it if I
> ever decide to re-render it.
>
> Enjoy,
> Richard.
>
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.