The sphere is broken. There can be no more. This is the end of raytracing
as we know it....
This image took *way* too long to render. I started it before the weekend
thinking it would be done when I got back, but what I wrong! It was only
70% done with 0 PPS.
The half-spheres are isosurfaces chopped in half with an iso-plane and a
combination of bozo and crackle pigment functions. How was the crack in the
sphere done? A marble pigment function of course! I then shot some photons
and this is the result. The two parts don't quite fit together. As a
matter of fact, they are exactly the same. I tried to subtract the iso
sphere from a whole sphere but that didn't work well. I think it's a bug
which I will demonstrate later. It actually sounds similar to the blob
problem posted the other day.
It would look so much better with area_lights but due to the time it took to
render (115 hours - 7 hours of photon processing) I couldn't dare add them.
In my opinion, I smoothed the crackle pigment too much. I'll fix it if I
ever decide to re-render it.
Enjoy,
Richard.
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