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Like these: http://www.stormguy.com/light1.htm
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Fair enough, but all I have are questions. :)
Grim
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Hey,
<ego_boosting_comment> Cool image! </ego_boosting_comment>
Now some observations :) Firstly, thought it is hard to tell with the water,
there doesn't seem to be any shadows cast, either on the water surface or on
other clouds. Also, judging from the ship the lighting is quite low, and
almost directly to the left of the ship - yet teh lighting on the clouds
seems to be quite high and from a source somewhere behind the camera. So I
am guessing that the clouds aren't a real-time lit object. I don't want to
hur any feeling here, but ... imagemap? Just a guess, can't wait to find
out how you actually did it :)
Equiprawn
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WOW those clouds are the best!! You can be extremely proud of them. If
it's really procedural and renders so fast, I *very much* look forward
to see the code!! I can't imagine how you came so close to reality with
a relative simple routine (must be simple for a fast render). Can one
fly through them? I suppose no..
But don't forget to post tomorrow. 8-)) The water is also great btw,
and the horisont.
Simon de Vet wrote:
>
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
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I sure hope you aren't jerking us around, because I'm impressed and that
never happens!
-Mike
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Simon de Vet wrote:
>
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
I'm really a bit disturbed by this. To sum it up:
Extremely realistic, foolproof clouds taking only 1 or 2 minutes to render and
that were developed during 2 days. Sorry, but i think there has to be something
wrong :-)
1 / 2 minutes for w/o radiosity would be quite impossible for 3d clouds.
Equiprawn has also made some observations in that direction. There are strong
hints towards image_map (i really hope not !), even though it could be some
procedural texture.
We are all waiting for the solution :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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you know, i think you have cracked it! - top notch clouds!!
Rick
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Waiting for the code for them there clouds:
Maybe it's some sort of clue as to how you made these, but
I see a faint terquoise band about two inches down from
the top of the image, it fades away when I apply some gamma
correction (so only visible if you darken it perhaps).
OK lets see a night time scene or a twilight scene with
these, sunsets might be interesting.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:22pm up 4 days, 16:40, 2 users, load average: 1.94, 1.42, 1.15
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Image map, not procedural.
Simple, but not necessarily easy to implement convincingly. It is my
observation that merging "reality" with CG effectively, highlights not
so much the technical expertise of the the user, but their artistic
skill and understanding of the medium.
I think this effort is pretty good so far and I look forward to seeing
the final piece.
Abe
Simon de Vet wrote:
>
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
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"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote :
>
> There are strong
> hints towards image_map
Say it ain't so!
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