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Simon de Vet wrote:
>
> After spending a while trying to figure out how to generate realistic,
> fast, foolproof clouds in POV, I found my ideal solution.
>
> The water (plane with turbulated crackle normal) and boat (model I'm
> building IRL) are just junk objects to fill in the scene a bit.
>
> I am very impressed with the results! Hopefully, this will allow me to
> get an IRTC entry in on time (haven't started yet, less than a week to
> go!)
>
I'm really a bit disturbed by this. To sum it up:
Extremely realistic, foolproof clouds taking only 1 or 2 minutes to render and
that were developed during 2 days. Sorry, but i think there has to be something
wrong :-)
1 / 2 minutes for w/o radiosity would be quite impossible for 3d clouds.
Equiprawn has also made some observations in that direction. There are strong
hints towards image_map (i really hope not !), even though it could be some
procedural texture.
We are all waiting for the solution :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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