POV-Ray : Newsgroups : povray.binaries.images : moons and stars Server Time
3 Nov 2024 05:18:56 EST (-0500)
  moons and stars (Message 7 to 16 of 16)  
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From: Chris Huff
Subject: Re: moons and stars
Date: 4 Aug 2000 17:58:11
Message: <chrishuff-CC4D91.16590804082000@news.povray.org>
In article <398ab317@news.povray.org>, "Kilgore Trout" 
<lou### [at] hotmailcom> wrote:

> I've finally gotten the moons and stars to have nice soft shadows.  I like
> the texture on the table a lot.  I just used one of the wood textures
> included with povray and changed the finish to be shiny and slightly
> reflective.  Please let me know what you think.

Looks great! You might want to use more sources in your area light, some 
of the shapes show "banding", especially the points of the stars.

How did you get the area lights to work right? The "orient" patch in 
MegaPOV, or just more than one area light?

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Tony[B]
Subject: Re: moons and stars
Date: 4 Aug 2000 19:08:06
Message: <398b4cd6@news.povray.org>
Nice. :)


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From: Doug Eichenberg
Subject: Re: moons and stars
Date: 4 Aug 2000 19:38:34
Message: <398b53fa$1@news.povray.org>
Gorgeous!  Very nice.


- Doug Eichenberg
  http://www.getinfo.net/douge
  dou### [at] nlsnet


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From: Anton Sherwood
Subject: Re: moons and stars
Date: 5 Aug 2000 01:39:21
Message: <398BAA1A.5A2ECCD1@pobox.com>
> > 1. One of the star-sillouettes has a mix of light and dark,
> > any idea what's causing it?

Paul Vanukoff wrote:
> I'm obviously not Kilgore, but it looks to me like a direct phong or
> specular highlight from the light source(s).

But why would the wall have a rough shiny texture?

If photons are used - and if I understand correctly what `photons' are
about - could it be light reflected within the globe?  Is that the only
hole not matched by an antipodal hole?

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Ian Witham
Subject: Re: moons and stars
Date: 5 Aug 2000 03:42:57
Message: <398bc581@news.povray.org>
"Anton Sherwood" <bro### [at] poboxcom> wrote in message
news:398BAA1A.5A2ECCD1@pobox.com...

> But why would the wall have a rough shiny texture?

It looks to me like gloss paint over bumpy wallpaper.


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From: Kilgore Trout
Subject: Re: moons and stars
Date: 5 Aug 2000 09:05:26
Message: <398c1116@news.povray.org>
exactly the effect i was going for.  i think i made the specular a little
too high and the bumps a little to big.  the bright star was definately from
the lightsource shining directly on it though.  i'll have to give it a
little work.

kev

"Ian Witham" <ian### [at] hotmailcom> wrote in message
news:398bc581@news.povray.org...
> "Anton Sherwood" <bro### [at] poboxcom> wrote in message
> news:398BAA1A.5A2ECCD1@pobox.com...
>
> > But why would the wall have a rough shiny texture?
>
> It looks to me like gloss paint over bumpy wallpaper.
>
>


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From: Ian Witham
Subject: Re: moons and stars
Date: 5 Aug 2000 10:43:03
Message: <398c27f7@news.povray.org>
"Kilgore Trout" <lou### [at] hotmailcom> wrote in message
news:398c1116@news.povray.org...
> exactly the effect i was going for.  i think i made the specular a little
> too high and the bumps a little to big.  the bright star was definately
from
> the lightsource shining directly on it though.  i'll have to give it a
> little work.
>

The bright star looks alright to me -- how ever may I suggest a normal
pattern that I find very natural looking.
Note that MegaPov kills this texture.
code and sample follow:

  normal {
   average
   normal_map {
    #declare normalcount = 1;
    #while (normalcount < 10)
    [ 1 crackle 0.1 turbulence 1 scale 2/normalcount ]
    #declare normalcount = normalcount + 1;
    #end
   }  scale 3 //this depends on the scale of the wall
}


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Attachments:
Download 'walltex.jpg' (17 KB)

Preview of image 'walltex.jpg'
walltex.jpg


 

From: Kilgore Trout
Subject: Re: moons and stars
Date: 5 Aug 2000 18:50:05
Message: <398c9a1d@news.povray.org>
> How did you get the area lights to work right? The "orient" patch in
> MegaPOV, or just more than one area light?

It's actually just one very timy area light.  Here's the code for the light:

light_source {
 <-4.5, -2.40, 7.5>
 color <.8, .8, .65>
 area_light <0, 0, .025>, <0, .025, 0>, 7, 7
 adaptive 1
 jitter
}

It took me quite a while to figure that out.  I was trying to use a bigger
like, like about .5 to .1 and it just made a mess.

Kev


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From: Jan Theofel
Subject: Re: moons and stars
Date: 5 Aug 2000 18:50:48
Message: <398C93BC.58C0FF57@theofel.de>
Hello Kilgore,

Kilgore Trout wrote:
> 
> I've finally gotten the moons and stars to have nice soft shadows.  I like
> the texture on the table a lot.  I just used one of the wood textures
> included with povray and changed the finish to be shiny and slightly
> reflective.  Please let me know what you think.

Very nice!

This 'cries' for an animation... If you don't want to do that, I would
really like to. (see signature below :-)

Bye,
Jan

--
>>> Jan Theofel * mailto: jan### [at] theofelde * http://www.theofel.de/ <<<

  Check AniTMT, a free software to create photorealistic animations:
    German: http://www.anitmt.de/  English: http://www.anitmt.org/


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From: Kilgore Trout
Subject: Re: moons and stars
Date: 5 Aug 2000 20:21:48
Message: <398caf9c$1@news.povray.org>
what type of animation do you have in mind?  i thought of having the lamp in
the centre rotate, which would make some nice rotating stars and moons on
the wall.  is that what you were thinking of?

kev

"Jan Theofel" <jan### [at] theofelde> wrote in message
news:398C93BC.58C0FF57@theofel.de...
>
> Hello Kilgore,
>
> Kilgore Trout wrote:
> >
> > I've finally gotten the moons and stars to have nice soft shadows.  I
like
> > the texture on the table a lot.  I just used one of the wood textures
> > included with povray and changed the finish to be shiny and slightly
> > reflective.  Please let me know what you think.
>
> Very nice!
>
> This 'cries' for an animation... If you don't want to do that, I would
> really like to. (see signature below :-)
>
> Bye,
> Jan
>
> --
> >>> Jan Theofel * mailto: jan### [at] theofelde * http://www.theofel.de/ <<<
>
>   Check AniTMT, a free software to create photorealistic animations:
>     German: http://www.anitmt.de/  English: http://www.anitmt.org/


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