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> How did you get the area lights to work right? The "orient" patch in
> MegaPOV, or just more than one area light?
It's actually just one very timy area light. Here's the code for the light:
light_source {
<-4.5, -2.40, 7.5>
color <.8, .8, .65>
area_light <0, 0, .025>, <0, .025, 0>, 7, 7
adaptive 1
jitter
}
It took me quite a while to figure that out. I was trying to use a bigger
like, like about .5 to .1 and it just made a mess.
Kev
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