> > 1. One of the star-sillouettes has a mix of light and dark,
> > any idea what's causing it?
Paul Vanukoff wrote:
> I'm obviously not Kilgore, but it looks to me like a direct phong or
> specular highlight from the light source(s).
But why would the wall have a rough shiny texture?
If photons are used - and if I understand correctly what `photons' are
about - could it be light reflected within the globe? Is that the only
hole not matched by an antipodal hole?
--
Anton Sherwood -- br0### [at] p0b0xcom -- http://ogre.nu/
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