"Kilgore Trout" <lou### [at] hotmailcom> wrote in message
news:398c1116@news.povray.org...
> exactly the effect i was going for. i think i made the specular a little
> too high and the bumps a little to big. the bright star was definately
from
> the lightsource shining directly on it though. i'll have to give it a
> little work.
>
The bright star looks alright to me -- how ever may I suggest a normal
pattern that I find very natural looking.
Note that MegaPov kills this texture.
code and sample follow:
normal {
average
normal_map {
#declare normalcount = 1;
#while (normalcount < 10)
[ 1 crackle 0.1 turbulence 1 scale 2/normalcount ]
#declare normalcount = normalcount + 1;
#end
} scale 3 //this depends on the scale of the wall
}
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