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From: Rune
Subject: Source code available !
Date: 22 Jul 2000 22:56:31
Message: <397a5edf@news.povray.org>
Source code uploaded to
http://rsj.mobilixnet.dk/3d/goodies/goodies.html

Comments are still welcome!

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
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The POV Desktop Theme, The POV-Ray Logo Contest,
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From: Rune
Subject: Re: Source code available !
Date: 22 Jul 2000 23:10:48
Message: <397a6238@news.povray.org>
Is the message to which I am replying a part of the thread "Pigment Trick",
or does it appear as a new thread? It was supposed to be in that thread, but
in my newsreader it appears as a separate thread, but then, I can't trust my
newsreader.

Just in case, the source code about which I was talking, is the source code
to the images in the thread "Pigment Trick".

Greetings,

Rune
--
Updated July 10: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Bob Hughes
Subject: Re: Source code available !
Date: 23 Jul 2000 00:34:51
Message: <397a75eb@news.povray.org>
"Rune" <run### [at] inamecom> wrote in message
news:397a6238@news.povray.org...
| Is the message to which I am replying a part of the thread "Pigment
Trick",
| or does it appear as a new thread?

Your suspicions are correct, sorry to say.  You missed the mark.


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From: Christoph Hormann
Subject: Re: Source code available !
Date: 23 Jul 2000 05:01:12
Message: <397AB45E.7F5C2223@schunter.etc.tu-bs.de>
Rune wrote:
> 
> Source code uploaded to
> http://rsj.mobilixnet.dk/3d/goodies/goodies.html
> 
> Comments are still welcome!
> 
> Greetings,
> 
> Rune

Thanks very much, that while loop is a good idea.  I tried something similar
with normal pigment_map, but things are much more flexible with your
construction.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Doug Eichenberg
Subject: Re: Source code available !
Date: 23 Jul 2000 12:40:36
Message: <397b2004$1@news.povray.org>
Thanks Rune!


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From: Josh English
Subject: Re: Source code available !
Date: 24 Jul 2000 14:37:23
Message: <397C8D2F.2BE3CD8E@spiritone.com>
It's a real shame these tricks can't be used in a media statement. I
could see planetary rings for a second.

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Chris Huff
Subject: Re: Source code available !
Date: 24 Jul 2000 14:54:21
Message: <chrishuff-18600C.13550124072000@news.povray.org>
In article <397C8D2F.2BE3CD8E@spiritone.com>, Josh English 
<eng### [at] spiritonecom> wrote:

> It's a real shame these tricks can't be used in a media statement. I
> could see planetary rings for a second.

Why not? I glanced through the source code, and didn't see anything that 
couldn't be adapted for media density...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Josh English
Subject: Re: Source code available !
Date: 24 Jul 2000 16:37:05
Message: <397CA900.7512261@spiritone.com>
I know it won't work because I tried, and it told me a pigment_map could
only appear in a pigment statement. I tried declaring the pigment separately
and it didn't like it, and I tried plugging one of Runes amazing procedural
textures in the density portion and it complained again.

I hope that someone with more talent for programming than I have can take a
look at that someday...

Josh

Chris Huff wrote:

> In article <397C8D2F.2BE3CD8E@spiritone.com>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > It's a real shame these tricks can't be used in a media statement. I
> > could see planetary rings for a second.
>
> Why not? I glanced through the source code, and didn't see anything that
> couldn't be adapted for media density...
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Chris Huff
Subject: Re: Source code available !
Date: 24 Jul 2000 17:08:52
Message: <chrishuff-D63A37.16093224072000@news.povray.org>
In article <397### [at] spiritonecom>, Josh English 
<eng### [at] spiritonecom> wrote:

> I know it won't work because I tried, and it told me a pigment_map 
> could only appear in a pigment statement.

Density statements use density_map, not pigment_map.


> I tried declaring the pigment separately and it didn't like it, and I 
> tried plugging one of Runes amazing procedural textures in the 
> density portion and it complained again.

You will have to modify the color_maps of the density to get good 
results, of course...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Josh English
Subject: Re: Source code available !
Date: 24 Jul 2000 19:09:58
Message: <397CCD13.CC1D3546@spiritone.com>
Duh. I should have thought about that. Except for the small fact that I
don't think I've run into density maps before... attached is a simple ugly
planet and some rings that aren't much better.
Josh

Chris Huff wrote:

> In article <397### [at] spiritonecom>, Josh English
> <eng### [at] spiritonecom> wrote:
>
> > I know it won't work because I tried, and it told me a pigment_map
> > could only appear in a pigment statement.
>
> Density statements use density_map, not pigment_map.
>
> > I tried declaring the pigment separately and it didn't like it, and I
> > tried plugging one of Runes amazing procedural textures in the
> > density portion and it complained again.
>
> You will have to modify the color_maps of the density to get good
> results, of course...
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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Attachments:
Download 'uglyplanet.jpg' (6 KB)

Preview of image 'uglyplanet.jpg'
uglyplanet.jpg


 

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